Batch render stops after one frame

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  07 July 2013
Batch render stops after one frame

Hey all,

I can render my current scene using mental ray, but I need to render in maya software.
When I try to it renders one frame,stores the rendered frame in a temp file and outputs a corrupted file to the images directory.

Here is the mayaRenderLog.txt

If anyone can make any sense of it, I would be very very grateful....

----------------------------------------------

7/26/2013

Starting "C:\Program Files\Autodesk\Maya2014\bin\mayabatch.exe"
Loading GoZ support...WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayCT.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayCT.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayMAP.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayMAP.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayST.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2014/bin/image/IMFmentalrayST.dll
file -f -options "v=0;" -typ "mayaBinary" -o "E:/artwork/iOSTrailers/scenes/toGif__10132.mb";addRecentFile("E:/artwork/iOSTrailers/scenes/toGif__10132.mb", "mayaBinary");
mental ray for Maya 2014
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
// generating Maya nodes...
File read in 0 seconds.
Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:02
====================================
Resource Usage At Start Of Rendering
====================================
61605 Page faults
230.316 Mb Max resident size
203.219 Mb Peak total size(Estimated)
25.437 Mb Peak arena size
====================================
230.316 Mb Current
24.922 Mb MEL
0.124 Mb Transforms
0.002 Mb arguments
0.328 Mb Data Blocks
0.063 Mb Arrays
====================================
Rendering using 8 threads.
A default light has been created, modify defaultRenderGlobals.enableDefaultLight to change this behavior.
Automatic near/far clipping values: 469.075, 512.491.
Starting Rendering E:/artwork/iOSTrailers/images/trailergifs0161.iff.
Constructing shading groups

Rendering current frame.

Frame triangle count: 4
====================================
Resource Usage At End Of Frame
====================================
6342 Page faults
251.906 Mb Max resident size
249.027 Mb Peak total size(Estimated)
45.281 Mb Peak arena size
====================================
245.355 Mb Current
24.922 Mb MEL
0.124 Mb Transforms
0.002 Mb arguments
0.328 Mb Data Blocks
2.344 Mb Pixel Map
0.007 Mb Render Geometry Arena
10.500 Mb Render Cache
0.063 Mb Arrays
====================================
Postprocessing rendering result.
Warning: line 0: The post-processing failed while attempting to rename file E:/artwork/iOSTrailers/images/trailergifs0161.iff to E:/artwork/iOSTrailers/images/trailergifs0161.iff.ng.
The operating system reported this error: "Permission denied".
The problem may be due to improper file permissions, file in use, or a full disk.
The results of post-processing on this image may be incorrect.

Error: line 0: Failed to open IFF file for reading : E:/artwork/iOSTrailers/images/trailergifs0161.iff.ng
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:00
Finished Rendering E:/artwork/iOSTrailers/images/trailergifs0161.iff.

------------------------------------------------------------


Error: line 0: An error has occurred. Rendering aborted.
// Maya exited with status 1
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  07 July 2013
Quote: The problem may be due to improper file permissions, file in use, or a full disk.

Make sure that there's enough space on disk , try to change destination folder or launch Maya as Administrator...
 
  07 July 2013
Thanks, but it seems to be something to do with me using a video file as an animated texture map.
__________________
Showreel 2011 http://www.youtube.com/watch?v=JHUU2Arr99k
 
  07 July 2013
maybe when the batch renderer is launched, it's ran as an admin, but the file's permissions are set to only let admins read it?

On Windows, right click the file in question, properties, security tab, and check the user names in the list
 
  07 July 2013
1. convert video to images
2. run a optimization on it
3. delete all history
4. run render diagnostic

then render i do 2-4 that usually works for me
 
  07 July 2013
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