Bring To - Multiple shapes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2013
Bring To - Multiple shapes

hi , I'm trying to make an effect. So far I've been able to make the particles return to their original position, but what I want to do now, is that the purple particles change not to their original position but to the position and orientation of the green particles, how could I do that? This is what I get until now.

http://www.youtube.com/watch?v=F2J2...eature=youtu.be
 
  06 June 2013
My recommendation is to make your cards just slightly different size from the start - make one deck, vary the height by some insignificant amount, then copy it and make the other deck. Then in TP you can use a ppassAB to set reference when the difference in sizes is below some very low threshold. It can be done with wirecolor too, but you'll need a custom scripted operator.
 
  06 June 2013
I`m trying to filter the set reference by size using the ppassAB, but I can`t realize how to do that, I know that there is Particle size outputs in the ppassAb, but how can I compare both values?

Thanks in advice.
 
  06 June 2013
You can subtract the sizes of particle a and b and send this to a threshold - if it's very very low, you have a match
 
  06 June 2013
Hi Hristo, I try that and is ok, I can get the boolean value to activate the set reference node, but I dont know what is bad with my setup, so I will put here my 3ds max File, so maybe you can take a look at it when you have some time. This is a personal learning project.

Sorry for my english.
Attached Files
File Type: zip BringToMultipleShapes.zip (20.4 KB, 5 views)
 
  06 June 2013
There you go. You don't need the passing group or the memory node, and you should set the reference only on particle age born. I hope max14/tp5 is ok
Attached Files
File Type: zip BringToMultipleShapes.zip (20.4 KB, 9 views)
 
  06 June 2013
Thanks Hristo, I think you attach my own file jajaajaj, I just realized when i open it.
I work with 3ds max 2013 TP5. Thank you so much for your time, I appreciate your help to much.

Last edited by Moneitor : 06 June 2013 at 02:34 PM.
 
  06 June 2013
Well, after some trys i cant achieve the effect, I need to study a lot before afford an effect like this
 
  06 June 2013
Hi, Hristo, just passing by here to remind you about the file jejeje, thank you so much man.
 
  06 June 2013
wow thank you so much hristo,
 
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:24 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.