Armed and Dangerous_Steban-butcher-WIP

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  02 February 2012
Armed and Dangerous_Steban-butcher-WIP

Here is the advance for my character

Last edited by AndresMenza : 02 February 2012 at 12:35 PM.
 
  02 February 2012
Here i finished retopo of my base mesh, now i've to start mapping
 
  02 February 2012
Good start
Why does a butcher scare me? I don´t know but they do ...
I hope to see some bloody updates soon.
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  02 February 2012
MacAndre: thanks man
Here i started the sculpting step
 
  02 February 2012
here i started some advance in the head
 
  03 March 2012
here are the pants
 
  03 March 2012
i want him to look more agresive and evil, so i'll add some details to the head and body
 
  03 March 2012
Here is the character rendered in 3ds max using mental ray
 
  03 March 2012
heya,
good start so far.
the mouth and the end of the nose are too low. i´d push them back up.
also the ears are very small.
it often helps me to step back to the lowest subd level an fiddle with the big shapes. because detail draws away your attention to the major shapes and masses.
keep it up
 
  03 March 2012
Lukas thanks man, i tried to improve some details, but i havent improve the etyes, i'll do as soon as i can, but here i used the displacement map created in mudbox, the specular and the diffuse map, and i kind of like so far what i have
 
  04 April 2012
render a modeled background
 
  04 April 2012
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