Displacement map across detach/reattach mesh?

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  10 October 2012
Displacement map across detach/reattach mesh?

Basically I need to split a mesh into 2 to be able to divide another level of sub-div out of each in Zbrush. When my sculpting is finished and displacement maps have been extracted I want to reattach them to a single mesh but preserve the displacement detail across the former seam borders.

My potantial workflow thus:

Break the mesh into 2 meshes

finish my sculpting

UV both in a single unwrap space using multi-uv tiling

extract maps

reattach both meshes to a single mesh

Just wondering if anyone has any experience of this and it's pitfalls or a better method of doing it? The mesh has organised topology and has to be a contiguous surface at the outcome.

  10 October 2012
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