LC#47 Quixel Megachallenge !

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
  06 June 2017
LC#47 Quixel Megachallenge !

(20/08/2017 UPDATE)

Hello to all ! So I know it took a while but the waiting was worth it since we have a great challenge
thanks to Quixel megascans @ megascans.se and our member Yannick Rogeat !
The idea of the challenge is to create your own scene using QUIXEL assets and then TWO take of the same scene with totally different mood as we've already done in LC#2 !

Quixel provided FOR FREE PREMIUM assets that you can download from the following links

Yannick provided a scene if you want to skipe the process to create your own take


Maya files

https://drive.google.com/open?id=0B6VIiZZ2-wvabjFpekVzVjJkOGc
https://drive.google.com/open?id=0B6VIiZZ2-wvab0MwZmY5QUZ4NVE
WITH CGTEXTURES PLS CITE THEM IF YOU USE IT. Thanks to Yannick Rogeat !

ASSETS

Q_Log.zip, 167.66MB, ZIP
Q_Rock.zip, 128.69MB, ZIP
Q_Debris.zip, 22.53MB, ZIP
Q_Plants.zip, 223.00MB, ZIP
Q_Soil.zip, 341.18MB, ZIP 



SCENE

Forest_quixel_instances.rar, 77.22MB, RAR
Challenge47_mbFiles.rar, 64.00MB, RAR, URL: https://drive.google.com/open?id=0B...bjFpekVzVjJkOGc




you can use the provided scene or just use the assets to create your own scene !



-Use any 3d software and techniques you would like.
-Changes to the scene are allowed but not required.
-Post your work in progress by replying to this thread so you can receive feedback
-Feel free to share any extra information or breakdowns to show your techniques or lighting set-up.
-Ask questions and give feedback
-Enjoy yourself!

Last edited by jojo1975 : 3 Days Ago at 05:07 PM.
 
  06 June 2017
Hi Giorgio,

Cool, thanks for this! Just curious, where is the scene you refer to? I can only see the Quixel assets... Sorry if I'm missing something obvious!

Cheers,

Peter B
 
  06 June 2017
Yes, Where is my scene JoJo !
__________________
My B-Movie challenge
 
  06 June 2017
Hey,

The Quixel stuff is cool, kudos to them for providing some assets for the challenge!

I notice that the Plants are missing their geometry except for mushroom_brown_T_pdvcB which is complete. All the others in there have textures but no geo...

Cheers
,
Peter B
 
  06 June 2017
Hello to all ! First of all sorry for not including the scene in the first post, now I've fixed it ! You will find also other assets where you will find grass+geometry. Ferns do not have geometry in the original assets, but in the scene you will find geo provided by Yannick.
__________________
"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  06 June 2017
Supplemental Information

Hi Folks,

This is likely old news for most of us but I figure it might be important/useful for newcomers. These are file hosting services ...

  1. They often display questionable advertisements on the web pages. Probably best to keep the young ones out of the room and let your "significant other" know that your relationship is fine and that you're not looking for "questionable" content.
  2. The files are either RAR or ZIP; see the table below. Some of these services may try to lure you into using EXE downloaders; this can be hazardous to the health of your computer and personal information. Cancel, and choose a different hosting link.
  3. Ensure that your anti-virus/malware and popup blockers are up-to-date and set to appropriately.
  4. Make absolutely certain to scan the download for malicious content as no checksum/hashes have been provided.

ASSETS

Q_Log.zip, 167.66MB, ZIP, URL: https://mirrorace.com/m/5uxq
Q_Rock.zip, 128.69MB, ZIP, URL: https://mirrorace.com/m/5uy1
Q_Debris.zip, 22.53MB, ZIP, URL: https://mirrorace.com/m/mh8O
Q_Plants.zip, 223.00MB, ZIP, URL: https://mirrorace.com/m/i52r
Q_Soil.zip, 341.18MB, ZIP, URL: https://mirrorace.com/m/mi43



SCENE

Forest_quixel_instances.rar, 77.22MB, RAR, URL: https://mirrorace.com/m/5vqh
Challenge47_mbFiles.rar, 64.00MB, RAR, URL: https://drive.google.com/open?id=0B6VIiZZ2-wvabjFpekVzVjJkOGc

Cheers,

Last edited by hgagne : 06 June 2017 at 11:19 AM.
 
  06 June 2017
Hey everybody, i've been working on my entry and I wanted to show you guys some progress shots of some of the compositions I am thinking of. I would like to the main tree in the water to be the center point of everything and I'm trying to base it all around that while also making the composition interesting and aiding the image as a whole. I would also like to do a lot of mood lighting with my images as well. I would like one to be much more foggy and have a eerie tone and feeling to it while the other should feel more angelic. If I have time I would also like to go in and make a few more images just based around time of day and environment as well. I have yet to add any textures or lights, so what you're seeing are some screen caps from the Maya Viewport with the film gate turned on. I also changed the film aspect ration from 1.50 to 2.35 and messed with the focal length of the lenses as well. I have Arnold and Renderman for Maya, so do expect to see a render from one of those two. If you guys could help me out by letting me know which ones you think are the most interesting with what I have provided you with that that would be greatly appreciated. Shoot me a message or just reply on the forums and I will happily respond to you. I would like to have some paint overs done next week as well, so be on the look out for that.

Thank you!








 
  06 June 2017
just a quick answer @Arthur-Liebnau*Thanks for the feedback. Since the scene get more and more complex during the years of the challenge and it's almost virtual impossible to test all configuration the idea of this challenge (I updated the first thread about it ) is *that anyone can create a scene starting from the quixel assets. Yannick's scene was a plus if you don't want to spend time creating it (but that's a pity since I think it's fun giving a try starting from scratch). I could not include the other texture since are from other sites and it seemed a grey area I preferred to avoid.*
For the next challenge any other feedback is very wellcome
jojo
 
  08 August 2017
Hello,

I hope everyone's challenges are going well so far. Mine has been rather luke warm at best, as i've been texturing the scene it has been breaking in both Renderman and Arnold. Is anyone on here either a Renderman or Arnold wiz and would be willing to help me solve my problems? I've also contacted Renderman support and been on the forums as well and no luck. Haven't looked into Arnold yet.Thank you.


This one here was rendered in Renderman,


While this one here was rendered in Arnold.

 
  08 August 2017
Originally Posted by whatsthedaydavi: Hello,

I hope everyone's challenges are going well so far. Mine has been rather luke warm at best, as i've been texturing the scene it has been breaking in both Renderman and Arnold. Is anyone on here either a Renderman or Arnold wiz and would be willing to help me solve my problems? I've also contacted Renderman support and been on the forums as well and no luck. Haven't looked into Arnold yet.Thank you.
With Renderman I've been following this guide for linking megascans textures onto PxrSurface. I've adapted the nodes to match the plants or rocks.

https://community.renderman.pixar.c...ascans.html?l=t

If you're missing connections on the PxrSurface in hypershade you can always click on the three lines of your PxrSurface and you should get a massive node with loads of possible material connections. I've been connected the Quixel textures to Diffuse color, specular roughness, bump normal etc.. I've used presence to cut stuff out like leaves. I found it best to convert the textures to Renderman .tex files using the texture manager so you get the textures to appear on the hypershade shader ball when running it in renderman mode, the only texture I left in the original format was the Opacity ones that I've been linking to presence.
At the moment I just run a PxrDomelight to keep things simple.
Looking at your render it looks like you've got spliting on the displacement areas, make sure you've got render settings/advanced/Dice Dice watertight ticked. I've had these Quixel displacement maps balloon on like a default displacement height, so I reduced the setting to below 1.0 more like 0.3. Also as per the guide I linked to, add PxrManifolds into your nodes so you can scale the textures that way.
 
  08 August 2017
Still needs to fix the texture and also tweek some shaders. Please share your feedback


Last edited by bishtmahesh1 : 08 August 2017 at 02:59 AM. Reason: image fix
 
  08 August 2017
Originally Posted by SpriteYeti: With Renderman I've been following this guide for linking megascans textures onto PxrSurface. I've adapted the nodes to match the plants or rocks.

https://community.renderman.pixar.c...ascans.html?l=t

If you're missing connections on the PxrSurface in hypershade you can always click on the three lines of your PxrSurface and you should get a massive node with loads of possible material connections. I've been connected the Quixel textures to Diffuse color, specular roughness, bump normal etc.. I've used presence to cut stuff out like leaves. I found it best to convert the textures to Renderman .tex files using the texture manager so you get the textures to appear on the hypershade shader ball when running it in renderman mode, the only texture I left in the original format was the Opacity ones that I've been linking to presence.
At the moment I just run a PxrDomelight to keep things simple.
Looking at your render it looks like you've got spliting on the displacement areas, make sure you've got render settings/advanced/Dice Dice watertight ticked. I've had these Quixel displacement maps balloon on like a default displacement height, so I reduced the setting to below 1.0 more like 0.3. Also as per the guide I linked to, add PxrManifolds into your nodes so you can scale the textures that way.
Hey SpriteYeti,

Thank you for the response and keeping it in a much more uplifting tone, I appreciate it. I made this same post on the Renderman Subreddit a few days ago and a few of those users have some to my rescue. I IPR rendered my scene once again and everything is starting to look as it should, but needs quite a bit more tweaking. I'm going to check out that link that you have given me because it sounds like some pretty good information. I have a PxR Rect light up above my scene to provide the same thing you have for now. Right now i'm looking at finding some way to make the trees look nice, I'm hoping there is a way to procedurally generate it as I think that might be nice, and to make all of the colors look good as well. Thank you for your help!
 
  08 August 2017
Great scene though too heavy for my machine so i had to create a smaller scene and use some models from he files provided. I have Two images not sure which to decide one.

I used the soil Textures, Grass and wood chunks from the scene.



 
  08 August 2017
Hey all I am new to forums but I am excited about this, this being my first challenge.

What is the due date for this challenge?
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:50 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.