|04-16-2013, 10:47 PM||#1|
Join Date: Dec 2012
[solved] rgbPP attributes will not render
No matter what I use as an input I cannot get mental ray to render the per particle colour. The viewport displays the proper colour but when I render it always uses lambert1. Would love if someone could help me out
edit: should also note this is true for any particle render type. point, multipoint, spheres, etc.
edit again: I managed to get it working using this method from maya2013 docs.
Last edited by pollos : 04-16-2013 at 10:59 PM.
|04-16-2013, 10:47 PM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|