|04-16-2013, 10:47 PM||#1|
Join Date: Dec 2012
[solved] rgbPP attributes will not render
No matter what I use as an input I cannot get mental ray to render the per particle colour. The viewport displays the proper colour but when I render it always uses lambert1. Would love if someone could help me out
edit: should also note this is true for any particle render type. point, multipoint, spheres, etc.
edit again: I managed to get it working using this method from maya2013 docs.
Last edited by pollos : 04-16-2013 at 10:59 PM.
|04-16-2013, 10:47 PM||#2|
Join Date: Sep 2003
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