Wall-E Free 3D Models Made With Blender

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  03 March 2013
Smile Wall-E Free 3D Models Made With Blender

This is a medium-high poly Wall-E 3D model that I created in Blender 2.65a that originally started as a much lower poly model to be used for the free AC3D 3D screensaver program that displays your 3D models that works with models in its native .ac format. I took that model that was much more lower in polygonal resolution and worked with it quite a bit for several more days and created a much higher poly model with far more detail and quality.

What I am doing here is to make those models available in their native Blender format so they can be used as people wish. Also of course I am making the much higher quality and detail model available for download also for free in this same package.

Therefore the package will have 3 models, two models that have less polygons and details that were used to created the .ac format models and a third model that has much more detail than those two. These models have a pseudo rigging that can be used to pose them rather easily but is not a formal rigging in the standard way, it is something simpler.

Instructions on how to pose them are in the accompanying PDF documents.

You can download the .zip file at my place in Deviantart here:


Or at my Mediafire folder:


Right there in Deviantart and Mediafire you can also download my second AC3D 3D models mod package to be used with the free AC3D screensaver program. It is a much smaller mods package than the original one but it has a simple R2-D2, my low and low-medium poly Wall-E 3D models and a few other 3D models.

Despite what the PDF document says this medium-high poly Wall-E 3D model is a work-in-progress because I decided to make the time to work more on it and I'm making it better already.

I have already improved several details from these first pictures that you will see in this post. I have for example already worked more on the upper body frame that is too thick and in several other areas. I will be posting the last version soon but at the moment you can download and inspect this one already.

Also you can see the original low poly model in the pictures wich was the one I started with. Notice already the many changes from that one to the medium-high poly one.

Older Low Poly One:


Medium-High Poly More Recent Model:


Last edited by PixelOz : 03 March 2013 at 02:34 PM.
  03 March 2013
Probably would have been more use to people in a universal file format such as .Obj
  03 March 2013

The thing with Blender is that because it is open source and free you can always download a zip file version of it that you can unzip on a folder and run from there without any installation whatsoever then you can load this model in it and export it from Blender to many popular 3D formats.

The current Blender 2.66 has a very good built in wavefront .obj exporter that I have used very successfully before. I have exported many models with it to .obj format and they have come out pretty clean with the mesh not broken.

So that is all you have to do. If you do not want Blender afterwards you can just delete the folder where you unzipped it and keep the exported .obj model. Or you can keep it there just in case and then the whole library of free available Blender 3D models on the web is yours to easily convert to .obj format and there are plenty of Blender 3D models out there and many of them are of pretty good quality.

You can find many of them here in Blend Swap for example:


I also exported models several times to the .ac format successfully with an external script that is available for that. I have used those successfully in the AC 3D modeler and in the Flight Gear open source flight simulator and they also exported very clean and complete.

I have loaded for example the exported .obj files successfully in several other 3D applications such as DAZ studio (which is also free) and I have loaded them successfully to Bryce 7 Pro which is also free from them but if you import it into DAZ first and use the built-in DAZ to Bryce bridge when it imports the model in this fashion to Bryce it preserves the smoothing of the faces.

I have also loaded it successfully into DAZ Hexagon which is also free from them.

And Blender have many import-export filters to many other formats but you have to activate them first in the User Preferences panel (Ctrl+Alt+U) you go to Addons and then click on the button on the left pane called Import-Export and after you activate all the import-export filters that you want then you just need to click on the button at the bottom labeled: Save User Settings and when you go the Blender File menu and you select either Import or Export you will see all the additional import and export filters that you activated in the User Preferences window and that is all.
  03 March 2013
Wink Updated Wall-E 3D Model

As I said I was already working in an improved version of the model. I actually had worked already for several days when I did the previous post an I was about to finish it. It is just that I didn't have Internet until yesterday so that is why you will be seeing this new file so fast after the original post.

I only had but a few things left to do to finish the newer one and here it is.

Note: This is an improved version of the higher poly model only. If you want to have the two lower poly models you have to download the version 1.0 file that is still available there in Deviantart in my gallery which also includes those two.

Version 1.1 Update: This is an update of the 3D model that has several improvements and refinements to the mesh. I know that when I released the model originally (version1.0) I stated on the PDF documents that it was going to be the last version because of time constrains but I pushed it further and decided to make more time cause I thought that it was already starting to look pretty good and that it would be a pity not to work more on it. I have to admit that it was hard to put down too cause when I saw how good it started to look I wanted to work a little more on it and correct a few things that I already knew could be improved so I decided to make the time to work more on it and the result is a much improved model, still not perfect or complete but with many, many refinements and added details.

This is a list of the improvements in version 1.1:

• More depth has been given to the large and medium wheels relief work.
• The smaller upper wheels were redone and now they have 64 divisions too instead of 32. Their bevels have been improved somewhat too.
• The two inset details that are round at the bottom (like an inverted arc) have been added to the sides of the body (in the gray area at the side of the body, at the front, close to the top).
• The upper frame of the body has been completely adjusted (mostly redone) and it also has been cut from the inside to conform to the body so it has been made to fit the body cause before it was just intersecting it and the body was adjusted in the same area according to that too.
• The upper part of the body has been completely changed and adjusted and more relief detail has been given to it including the plaque with bolts that Wall-E has at the right side on the top (closer to the rear of the body).
• The red warning lamp that Wall-E has at the front has been redone with more detail and adjusted proportions, before it was just an inset rectangle.
• The front door now reaches all the way to the top of the yellow area of the front of the body and ends just below the front grille and display area as it is in the original Wall-E. Also the relief detail of the door have been improved in shape (now the inset rectangles tapper as they go up) and given rounded corners to be more like the original.
• The front grill and display area has been readjusted completely and added much more detail including small bolts. Therefore the whole front of the body was virtually redone too.
• The rear hydraulics have been given more details and they have adjustments in some of their parts to be more accurate.
• The rear door round panels at each side of the back have their curves smoothed better with more resolution and refining (the curves were redone as beziers and then converted to a high poly resolution mesh that was then rejoined with the part so they are very smooth now) and the interior now has the inset curve relief that the hydraulics are supposed to use to slide. They can still use more relief detail on the outer side but they look much better now.
• The rear panel at the bottom in the back has new inset details at the bottom with rounded corners, before it was just flat at the bottom.
• The buttons were redone and their shape improved and their relief logos are now inset instead as they are really supposed to be. The gray panel under them with the inset rectangle for the buttons has been added. The sun logo of the button at the left has been redone with the correct logo.
• The bottom of the hole (beneath the neck base) has been redone and now it has the relief channels that the neck base is supposed to use to slide. The neck base has been adjusted accordingly.
• The “eyebrows” now have slight rounded corners at the top (toward the middle of the head) instead of just ending as squares.
• The eye lenses have been given depth instead of them just been thin surfaces.
• More detail was given to the bottom parts that support the tracks system even tough they still need more work.
• The arms pivot parts had their radius increased in the circular area to match better the curve of the shoulder of the arms and its edges has been beveled.
• The upper panel at the back has been readjusted in several areas and now instead of a mere relief ornament it has a real hook that opens, extends and slides that can be used to hang the ice cooler. The ice cooler has been created for it and placed (its layer can be turned off if so desired and the hook can be retracted).
• A somewhat nicer but still simple new background (like a display stand or display base) has been created for Wall-E with a turntable disk that is separate that can be animated if so desired.
• If you open the ice cooler (or look through in wireframe mode) you will see that Wall-E has now a small gift for you. That object was also modeled by me. You can also see it by turning on the seventh top layer from left to right without turning on the ice cooler layer which is in the layer to the left of the gift (the sixth top layer from left to right).

Overall a whole lot of things were redone or improved mainly in the body but also in other areas. But of course it can still be better cause the body is still not cut and the interior has not been modeled. I wish I have had more time to do more but at least I was able to do these improvements which I think make quite a difference in the overall appearance of the model.

Instructions for opening, extending, sliding and retracting the new rear hook and for straightening the ice cooler (and the object inside) to its default horizontal position are in the accompanying PDF documents.

The lower poly models are available only in version 1.0 of this file which will remain available for download in my places at Deviantart and Mediafire. The version 1.1 file will only include an even better more updated version of the higher polygons model.

These models have a pseudo rigging that can be used to pose them rather easily but is not a formal rigging in the standard way, it is something simpler. Instructions on how to pose them are in the accompanying PDF documents.

Deviantart link to download the new improved model:


You can use the previous Mediafire link to download the new model also.

Clay renders:


Alternate ambient occlusion renders:


Alternate ambient occlusion wire over mesh renders:


Last edited by PixelOz : 03 March 2013 at 10:40 AM. Reason: correct typos
  03 March 2013

Well I found you model very good in proportion and I try for few days to find a Pixar like charcater to rig and animate. Well you give me it.

I would try to texture it also, but I thing I need to change some modeling, just because you miss the bevels in some areas.

I render AO and your lambert materials in Softimage. I will try to switch them to Architectural materials with Mental Ray
Casting Refs: CGready.com - CG Movies list: CGanimated.com
  03 March 2013

I will start Texturing one day. But I'm on something else (Starcraft Terran Marine) Love mechanical character!
Casting Refs: CGready.com - CG Movies list: CGanimated.com
  03 March 2013
I great a webpage for my softimage model. I did it in 2013 so I share but only for those who have the last version.

Casting Refs: CGready.com - CG Movies list: CGanimated.com
  03 March 2013

Oh it is great to see that somebody is doing something with it or that somebody found it useful, it was cool to see what you did in the renders. I also did this somewhat realistic materials render and turned it into a wallpaper:


It took me quite a while to tweak the materials like that. You can download it in my Deviantart and Mediafire folders too. I hope that you and other people like it, it took about 14 hours in my 920 i& CPU! but I liked how it looked.

It would really be great to see how it looks with the worn old textures too, I wanted to do it but it would take me about as much time as the model itself and I don't have it. I hope that you can do it someday.

Great to see you posing it and everything, it is pretty cool.

Oh by the way I saw that you are using the version 1.0 file. I don't know if you noticed that I did a version 1.1 file with many improvements, maybe you did or not, I don't know it is up there in the post together with the download links just in case that you missed it.

Now remember that the version 1.1 file doesn't have those realistic materials applied to it cause I did that wallpaper after uploading the 1.1 file.

Oh about the bevels, it is not as much that I didn't see the bevels, it is just that I couldn't do as much with the model as I wanted. Do you know where Pixar's Wall-E is really, really beveled and/or rounded? Everywhere! So if I had the time for that it would become a mesh probably several times the size of what did! So it really was outside the scope of what I wanted to do, way above my target.

And on top of that Wall-E's mesh is also broken on-purpose on several places and dented and bend etc. And in those places that it is bend and dented I think that some of the folds in the metal are smoothed too which is additional modeling. Pixar's mesh is simple very good but that is to be expected of a model designed for a hollywood type movie.

So that would be more modeling yet. That I could do it, yes I could, even with Blender but no way I had enough time for that, I would have loved to do it! Oh yes, I'm very meticulous so I do have the patience for that. It is just that my goal was something simpler of about the polygon amount that I came up with. The movie one is way higher in polygons, way higher!

Oh and thanks for showing me your cool renders.

Last edited by PixelOz : 03 March 2013 at 10:17 AM.
  03 March 2013
Here's the rig in progress

I remake the big wheel and the tracks with bevels.

Casting Refs: CGready.com - CG Movies list: CGanimated.com
  03 March 2013
oh nice! i just saw your rig test! really cool! let's look forward to a full body rig!
Ronald Fong
  03 March 2013
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