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Old 03-13-2013, 06:12 PM   #31
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Willie Frazier
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Reality Check Systems
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I am wondering if this plugin is similar to the AoB curvature shader talked about elsewhere on this forum? If so, then it makes for a great alternative to for Mac users wanting that plugin who are shut out by the developer. If not, I would love to know the ways they differ. I did buy this plugin yesterday, but am wrapping up a few projects so haven't yet had the opportunity to test it out.

Perhaps if someone has both of these, they could shed some light.

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Old 03-14-2013, 08:29 PM   #32
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N Parker
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Is one of the limitations is that vertex maps can't be animated? I'm looking at your example of the Mograph cubes. It looks like there's a "current state to object" polygonal double of the Mograph system that has ATM tag applied to it.

Is animated AO impossible?
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Last edited by Navstar : 03-14-2013 at 08:35 PM.
Old 03-14-2013, 09:17 PM   #33
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Paul Everett
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>Is one of the limitations is that vertex maps can't be animated?

sure it can be animated. yu just include polygon objects.
The cube/mograph example just shows you a way to you the polygon transfer tag, which comes with the plugin , you group bunch of objects into one single polygon object.

>It looks like there's a "current state to object" polygonal double of the Mograph system that has >ATM tag applied to it.

no , thats the poygon transfer tag, converting tthe mograph object and all its geometry , into a single object , which you can use a vertex tag on, and therefore the topo tag.

>Is animated AO impossible?
yes, there are a few examples in the dropbox showing animated AO with multiple objects.

Old 03-14-2013, 09:17 PM   #34
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