Lip sync

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Old 2 Weeks Ago   #16
Originally Posted by kromekat: I've worked around the problem,by slicing the audio into 3 parts, which the 32bit mimic could handle, and have imported each version of the character into C4D. I'll simply have to hide and show each of them in sequence to achieve a seamless, single speaking character.

You can also run your first lipsync, bake to the keys to an aniblock.

Then run the second part, bake to another aniblock etc...

And in the end you string the different aniblocks in DAZ and export as one take.
 
Old 2 Weeks Ago   #17
I started to realise this via some other posts I read. I knew that was its selling point, but I hadn't realised they'd removed the ability to use prerecorded audio! - how shortsighted was that? - remove the improved version of the tech (Mimic Pro), and not simply add to its capabilities in Mimic Live! 😳🙄

im quite impressed with the basic lip sync in DS 32, and certainly from the pint of view of saving literally hours of painful manual syncing on an 11 minute sequence, I'm elated that it works as well as it does!
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Old 2 Weeks Ago   #18
Originally Posted by EricM: You can also run your first lipsync, bake to the keys to an aniblock.

Then run the second part, bake to another aniblock etc...

And in the end you string the different aniblocks in DAZ and export as one take.
Aha! - useful to know that, Eric. Thank you!
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Old 2 Weeks Ago   #19
Do I need the Animate 2 plugin to be able to bake keyframes into aniblocks? - can't see the functionality and DazStudio as standard!?
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Old 2 Weeks Ago   #20
I guess so yes. I've had it for so long I can't remember precisely if if was there by default or not.
 
Old 2 Weeks Ago   #21
Originally Posted by Kromekat: "I started to realise this via some other posts I read.
I knew that was its selling point, but
I hadn't realised they'd removed the
ability to use prerecorded audio! - how
shortsighted was that? - remove the improved
version of the tech (Mimic Pro), and
not simply add to its capabilities in Mimic Live! "




( Rant warning!!)......
I love the Daz genesis figures
however,the sad truth of the matter is that DAZ inc is only interested
in selling (mostly female) Content to the still image
rendering, Compulsive hoarders
that buy it from their content store.
Not character animators.

All of their useful animation tools are licensed from
third parties, many of whom are no longer even in business apparently.

For example; the reason you do not have the basic mimic
functionality in the 64 bit version of DS is because they do not have the
legal right to recompile & redistribute under their current license.
They added pointless new bones to the limbs of the the G3 models
and destroyed compatibility with their own nonlinear motion system
aniMate 2.

When we few animators complained in the forums ,
they had to admit ,yet again that only the makers of the aniMate 2
plugin,( the defunct company "GoFigure"), had to legal right to update it for Genesis 3.


And for us animators who use external solutions, Like Iclone Pro etc...
Well any BVH files created in external app like Iclone or Autodesk
Motion builder ,using a characterized Genesis 3/8 FBX rig
WILL NOT import back into Daz studio correctly to Genesis 3+
because Daz studio's own BVH importer does not recognize the Genesis 3 rigging.


Then there is their Dynamic cloth engine leased from Optitex.
it works quite well for cloth on moving figures but only
with Cloth meshes provided by optitex and sold through the Daz store.
Optitex has not released any new cloth meshes in several years.

THANKFULLY some clever merchant ,over at the competing
Renderosity/Poser Marketplace, created and sells a scripted/hack that enables us to
convert our own meshes to optitex Cloth and use them with Daz studios Cloth system




However the mere mention of the script "Dyncreator"
is forbidden on any Daz forum and will be promptly deleted
as a TOS violation.

I personally use the genesis 1-2 models and create my own clothing
content in C4D for them to wear in my animation work.
While l I got mimic live at a greatly reduced price
I mostly use the venerable Mimic3 pro suite
as I can export my Genesis 2 figures as poser Cr2 files and create and edit
lipsynch for them in mimic 3 pro and export the animated pose files to apply in DS
before baking to MDD for rendering in C4D.

Last edited by ThreeDDude : 2 Weeks Ago at 02:45 PM. Reason: spelling
 
Old 2 Weeks Ago   #22
Nice cloth! - it's a shame with these third party plugins not getting the love and attention they need, because they are fairly unique, and very useful.
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www.kromekat.com

12 core Mac Pro / 2x Mac Pro 8-core ATI5770 / ATI4870
MacBookPro i7 2.66Ghz

 
Old 1 Week Ago   #23
Indeed this is always the problem with adding features
to your Core app via licensing third party add ons
instead building them in natively yourself.

In the short term, it adds nicely to the bullet point
feature list in your marketing materials.
But over time it can create quite the cunundrum
as you update your core app while you may not have the legal
licensing authority to update the third party add ons.

Poser is still shipping the same cloth engine
they leased from "Size8 software" nearly fifteen years ago
for poser 5.
In the case of Daz ,this is preventing them from updating entire programs
to 64 bit because they do not own all of the source code.

This is why there is no 64 bit Bryce,Carrara or Hexagon.
Not that I care about those old apps, but many loyalists are frustrated
by this state of affairs nevertheless.
 
Old 1 Week Ago   #24
I'd love a 64bit Bryce, just to go in and play for nostalgia!
__________________
www.kromekat.com

12 core Mac Pro / 2x Mac Pro 8-core ATI5770 / ATI4870
MacBookPro i7 2.66Ghz

 
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