Weird spots after baking. Please help!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
  04 April 2014
Weird spots after baking. Please help!

Hello all,

After baking my mesh into a normal map (3ds max and xNormal) I am facing some weird errors. There are certain parts that appear on the map that are either too dark or too bright, if that makes sense. It appears in random spots all over the map. You can see it on the normal map itself. This isn't a really big deal, but I am on a quest to bake the perfect normal map. I have included the following images:





Also, here are the files: https://www.dropbox.com/sh/gjgbb6fkrchvqah/2fwm7neKQ-

(Note: well1Turbo is the high poly'd version and well1HighPolyNoTurbo is the low poly version. I wanted to get this problem fixed before I moved on and retopo'd it).

Thanks for the help!
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:55 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.