|06 June 2005|
Reinvent the crate sounds totally cool... Always had a pick for crates lol It's 20th of June today, and while I was reading this I was like OMG, I'll miss it!! :P A big phew to that...
But I have a question that I don't know where to post, so I'll just ask it here... I'm making a game, you can see it here and I'm having a sorta artistic problem lol... So, I thought if a mini challenge could be opened to do some graphics for this... Just to mention that no money is made from the game itself, it's a fun project... So, if something could be worked out, please tell
As for the crates, I'm in
Crates and penguins foreva
No one got out of life alive... Don't bother..
|06 June 2005|
Originally Posted by Kizza: I love it, instead of making a replacement for the crate, we make the most damn awesome crate or barrel there is.
This could be quite fun!
No need to exclude either one
So I also throw my vote in with having the crate or barrel redesign mini challange.
|09 September 2005|
Ryan Mc Mackin
Mega Man Villain Contest: )
Hello everyone on Cgtalks community: ) I was going to post this about 3 weeks ago, but wanted to first get the blessings of the cgtalk moderators before posting any kind of friendly contest onto there busy threads. But I got an e-mail from from one of CGtalk staff members letting me though that this could be a great friendly contest that the cgtalk community might want to get involved in. The contest was started on 3dtotal about 3 weeks ago, but we did want to start it the same time. It is no problem to push the due date back of the models another 3 weeks or maybe more to give any of the cgtalk community that wants to participate the same amount of time that everyone else is getting: ) The contest is gettign pretty popular but with the cgtalk community it could be amazing: )
Here is the original thread with all the rules are below. There will be a link provided below to the original thread so that you can see some of the other contestants that have there works in progress. Also we are hoping at the end maybe to give some sort of graphic award at the end if everyone is up for that: ) but thats to be decided as a group: )
If things are ok with you guys and you feel this would be a fun contest, I would like to start a thread on cgtalks Game development thread so that we can start seeing your concepts and works in progress of your Mega Man or Woman Villain Bots: ) Hope to see you guys makes this a bigger and exciting contest: ) Thanks for taking the time to read this post.
Hello 3DTotal Community. Me and Nappa decided to start a friendly competition in hopes that we end up getting a lot of participants. I think this could be a great thread and a lot of fun and if all goes planned we should have a bunch of cool looking new Villains that will be on the look out for our old friend Mega Man.
Here's a Link to the Offical Mega Man site.
Well if you decided to join this little competition, I’m sure in the process we can learn a lot from each other, by sharing tips on ways to model and texture, let alone rig a character.
Please post all works in progress on this thread: )
Well here are the rulz.
1. You have to model a Mega Man Style Villain.
It has to be a new Bot, no rip offs of any of the original villains.
2. Your Bot has to have his own original name with MAN at the end.
For example: Snot Man, Cool Man, Suck man etc.
If you decided to make a female style Villain Bot, just add women and the end - Example: Hot woman, Nylon Woman, Thong Woman Etc. LOL
3. Your Bot can only have one power, and explain his power.
Example – Fire Man shoots fire, Ice Man shoots Ice.
4. Before you start to model you must post your concept art. Colored is optional,
Name of the Bot is required.
5. All Models have to be within 5,000 tri's or 2500 Polys: )
6. 1 – 1024 X 1024 or smaller texture map.
7. Final render of your new Mega Man Villain , needs to be Modeled,
Textured & rigged in attack pose, any additional stuff like effects
And animation is optional. Any software package can be used.
8. All bots must be completed by October 31, 2005
Pacific Standard Time: )
9. List of villains you can’t use.
These are the Villains from Mega Man to Mega Man 8, so if you know of more feel free to list them down.
Well I think that’s it for now.
Winner basically gets to be known as the Coolest Mega Man Villain Bot Builder LOL! Well actually hopefully this thread will take off and maybe we can come up with some sort of an award for the top 3 bots: )
If you have any other suggestions that can help this thread, feel free to post it.
Good Luck and lets all have fun.
(Orginal Thread on 3d Total with all other currents WIPs)
Last edited by Cyrenn : 09 September 2005 at 05:01 PM.
|08 August 2010|
Vert mover at largeportfolio
Originally Posted by Cyrenn: Hello everyone on Cgtalks community: ) I was going to post this about 3 weeks ago, but wanted to first get the blessings of the cgtalk moderators before posting any kind of friendly contest onto there busy threads. But I got an e-mail from from one of CGtalk staff members letting me though that this could be a great friendly contest that the cgtalk community might want to get involved in.
sorry if this was done wrong but i read this thread yesterday and while relaxing at home last night
i got the creative bug...
here is my big bad boss idea.
designed as a 2d/2.5d character. bot roll forwards and back in a closed boss room.
upper level has 1 or 2 platforms for mega man to jump up on (to rest trigger finger or whatever)
only bot 'eye' can take damage. eye guard rotates and offers some protection.
overhead gun shoots to hinder mega mans jump shoot move.
this box of a bot makes clones of mega man. whatever weapon mega man is using when he gets a 'hit'
is the weapon the clone uses when he jumps out of the bot. clone is much weaker then mega man.
but is still a problem when you have the clone and the bot attacking. bot arms open doors. doors are jaggy
and when open, bot can 'rush' mega man or release a clone. hitting doors give damage. being too close and getting hit
by bots arms cause damage and of course head gun causes damage.
bot also has a defence ability. bot can use exhaust (on back) to make a smoke screen and then rush into it. mega man can either go into the smoke blind or wait it out for the bot to come out or the smoke to thin.
planned as a 2d boos (as said) this is why the bot arms and doors serve as a deterrent to mega man getting too close to the front of the clone bot (clone man) ...- ya need some pixel space for the clone to jump out of.
anyhoo... i got about 2 hours in everything. idea, concept and model construction.
may texture it or not. i dont know. for a 2d sprite, it dont really need a texture.
if this is in the wrong section or place, please PM me if it gets moved.
i have a hard enough time finding stuff here when i only pop in every
once in a while.
The game is only as good as what you can get into it =)
Last edited by CADster : 08 August 2010 at 11:30 PM.
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