CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-06-2013, 11:09 PM   #1
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Thumbs up DeeX VRay Arsenal V1.3 released !

Update at the end of this post

Hi all,
My name is Bataille Damien, i am an independent lighting TD.
After 1 year of work, i am happy to announce you the first release of DeeX VRay Arsenal.

DeeX VRay Arsenal is a plug-in that allows you to accelerate and facilitate the management of rendering scenes in Maya with VRay.
The aim being to work faster without technical constraints.


Features :









  • Pass manager
  • Object properties on fly : create black hole, control the primary visibility, reflection, refraction, GI... in one click (nothing is created in your scene, all is created on the fly during rendering)
  • Matte on fly : create matte mask in one click. Forgot "ID" here, just select your object, simply. Bonus : you can create hierarchical masks ! (Nothing is created in your scene, all is created on the fly during rendering)
  • On fly render :
    • automatic material ID (work with blend material) (nothing is created in your scene, all is created on the fly during rendering)
    • automatic object ID into proxy (nothing is created in your scene, all is created on the fly during rendering)
    • render you scene with a lambert to check your lighting in one click. Displacement and bump will be kept (nothing is created in your scene, all is created on the fly during rendering)
    • create "light select renderElement" on fly, manually or automatically (nothing is created in your scene, all is created on the fly during rendering)
  • Fast control : control your render settings quickly, with GI preset.
  • Quality :
    • control the quality of your render with one slider !
    • set the quality (subdivisions) of your materials automatically in one click (based of the glossiness)
  • Add offset quality for some part of your render (irradiance map, LC, AA…)
  • ToolBox : many tools to give you an easy life, like :
    • Import multi proxies in one click
    • Connect shader(s) on proxies in one click (with namespace or not)
    • Material ID manager : add, remove, or set materialID in one click. An unique number can be generated for each « material », based of the name of the « material ».
    • Object ID manager : add, remove, or set objectID in one click. An unique number can be generated for each « mesh », based of the name of the « mesh ».
    • Material control : control subdivisions, interpolation, max depth of your materials quickly.
    • Lights control : control subdivisions of lights quickly.
And more soon...




And old video here :
https://vimeo.com/50022212

Information here : http://arsenal.deex.info

Edit : 02/20/2013 : a review here : http://www.fevrierdorian.com/blog/p...s-a-lot-of-time

Edit : 07/30/2013 :
Since the first version, we had a lot updates !
Here all updates :

- [Modified] remove PyQt and switch to PySide.
- [Feature] fast control : in GI mode, add Brute force + light cache. Thank to James Vincent for the request.
- [Feature] optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material. Thank to Dorian Fevrier for the request.
- [Feature] optimize code for PySide
- [Feature] add import/Export button. This feature gives you the possibility to export and import Arsenal pass between multiple scenes.
With this, you can re-construct multiple scenes in few clicks !
- [Feature] Possibility to activate or desactivate DeeX VRay Arsenal on a computer.
- [Feature] Add option to add or remove object(s) on a pass
- [Feature] Custom material on fly
- [Feature] Duplicate custom mask to layer(s)
- [Feature] UI : minimize or not custom mask(s)
- [Feature] UI : resize the list of pass
- [Modified] ID limited from 10 000 to 1 000 000
- [Modified] Add deex expression compatible for Maya 2014
- [Fix] Possible UI crash for custom mask(s)
- [Feature] OSX Version included
- [Feature] Add a custom logger
- [Feature] Add the creation of the materialID RenderElement on the fly with "On fly materialID feature"
- [Feature]Can choose AA or not on the materialID RenderElement on the fly
- [Modified] Detect "empty" vrmesh node
- [Fix] Refresh for GI
- Fix : Nested references on fly

Hope you like,
Damien.

Last edited by bigbossfr : 07-30-2013 at 10:27 PM. Reason: Update
 
Old 02-08-2013, 09:31 AM   #2
Ourouk
Veteran
3D graphist
 
Join Date: Feb 2004
Posts: 63
Putain de n33rd
mais joli boulot quand meme...
Ptet si un jour je lance V-Ray, je testerais
 
Old 02-11-2013, 01:19 PM   #3
Kyron
Cat lover
 
Kyron's Avatar
portfolio
Christian Kragh
Method Studios
Copenhagen, Denmark
 
Join Date: Jul 2008
Posts: 326
Great work mate. Looking forward to try it. Thank you for the effort
 
Old 02-11-2013, 02:28 PM   #4
hanskloss
Polynator
 
hanskloss's Avatar
portfolio
Przemek Lodej
Poly/Pixel pusher
Detroit, USA
 
Join Date: Aug 2005
Posts: 1,208
Send a message via ICQ to hanskloss
Thumbs up

Fantastic script, music in the video annoying as f**k When will it be available? We have a Vray/Maya pipeline and would love to try it. Cost? Great work mate!!
__________________
Happy beebee smile time.....----> My work
 
Old 02-12-2013, 05:53 PM   #5
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Quote:
Originally Posted by hanskloss
Fantastic script, music in the video annoying as f**k When will it be available? We have a Vray/Maya pipeline and would love to try it. Cost? Great work mate!!


Hi,
It is available, see the website for all informations : http://arsenal.deex.info/
 
Old 02-20-2013, 12:19 AM   #6
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Hi all,
There is a review/test here from Dorian Fevrier : http://www.fevrierdorian.com/blog/p...s-a-lot-of-time

 
Old 03-03-2013, 08:39 PM   #7
oneczech
Frequenter
 
oneczech's Avatar
portfolio
ANOMALIA
Prague, Czech Republic
 
Join Date: Jul 2003
Posts: 263
Hi,

i have an annoying question: how soon could this be ported to OS X?

would love to buy it

thank you
__________________
oneczech
 
Old 03-03-2013, 09:38 PM   #8
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Cool

Hi all,
Update here :


  • DeeX VRay Arsenal 1.1

    - Modified : remove PyQt and switch to PySide.
    - Feature : fast control : in GI mode, add Brute force + light cache.
    - Feature : optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material.
    - Feature : optimize code for PySide

  • DeeX VRay Arsenal 1.2
    - Feature : add import/export pass

To celebrate the 1 month of DeeX VRay Arsenal : 50% OFF !

Only valid from Mar 3, 2013 to Mar 10, 2013 !
Information here : http://arsenal.deex.info/wordpress/...th-anniversary/







Quote:
Hi,

i have an annoying question: how soon could this be ported to OS X?

would love to buy it

thank you


I do not have an exact date for this. If you want, i can send you an email when the OSX version will be released.
 
Old 03-03-2013, 10:11 PM   #9
okmijun
Lord of the posts
 
okmijun's Avatar
portfolio
Zdravko Barisic
Architect
Belgrade, Serbia
 
Join Date: Jan 2005
Posts: 524
do this for 3DS MAX, please...
 
Old 03-08-2013, 04:53 PM   #10
oneczech
Frequenter
 
oneczech's Avatar
portfolio
ANOMALIA
Prague, Czech Republic
 
Join Date: Jul 2003
Posts: 263
yes, please, send me a note when you have an OS X version.

david@3bohemians.eu

i was just asking about some general term, wether you work on it, not yet, plan so or soon ?

thank you
__________________
oneczech
 
Old 03-08-2013, 09:44 PM   #11
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Quote:
Originally Posted by oneczech
yes, please, send me a note when you have an OS X version.

david@3bohemians.eu

i was just asking about some general term, wether you work on it, not yet, plan so or soon ?

thank you


Work on it .
You will get an email when the OSX version will be released.
 
Old 03-19-2013, 01:53 PM   #12
pixelweave
Veteran
Mark Bradshaw
3D Artist
Wright Global Graphics
Greensboro, USA
 
Join Date: Jan 2003
Posts: 98
Looking forward to the OSX version as well! Please email me as soon as it's ready.
 
Old 03-19-2013, 03:40 PM   #13
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Quote:
Originally Posted by pixelweave
Looking forward to the OSX version as well! Please email me as soon as it's ready.


Hi,
Please send a message here : http://arsenal.deex.info/wordpress/contact-new/
to get your email.

Best.
 
Old 07-30-2013, 10:26 PM   #14
bigbossfr
aka DeeX
 
bigbossfr's Avatar
portfolio
Damien BATAILLE
Renderer/lighter/shading
Paris, France
 
Join Date: Feb 2005
Posts: 576
Hi,
I am pleasure to inform you that DeeX VRay Arsenal 1.3 is here and OSX version is here !
To celebrate thefirst version of DeeX VRay Arsenal for OSX : 50% discount !
Only valid until Aug 30, 2013 !

Code : 1MONTH

Click here to have 50% off or on the image.



Since the first version of DeeX VRay Arsenal, there are a lot of updates (v1.1, v1.2, v1.21, v1.22, v1.3) :
- [Modified] remove PyQt and switch to PySide.
- [Feature] fast control : in GI mode, add Brute force + light cache. Thank to James Vincent for the request.
- [Feature] optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material. Thank to Dorian Fevrier for the request.
- [Feature] optimize code for PySide
- [Feature] add import/Export button. This feature gives you the possibility to export and import Arsenal pass between multiple scenes.
With this, you can re-construct multiple scenes in few clicks !
- [Feature] Possibility to activate or desactivate DeeX VRay Arsenal on a computer.
- [Feature] Add option to add or remove object(s) on a pass
- [Feature] Custom material on fly
- [Feature] Duplicate custom mask to layer(s)
- [Feature] UI : minimize or not custom mask(s)
- [Feature] UI : resize the list of pass
- [Modified] ID limited from 10 000 to 1 000 000
- [Modified] Add deex expression compatible for Maya 2014
- [Fix] Possible UI crash for custom mask(s)
- [Feature] OSX Version included
- [Feature] Add a custom logger
- [Feature] Add the creation of the materialID RenderElement on the fly with "On fly materialID feature"
- [Feature]Can choose AA or not on the materialID RenderElement on the fly
- [Modified] Detect "empty" vrmesh node
- [Fix] Refresh for GI
- Fix : Nested references on f
ly

Best,
DeeX
 
Old 07-30-2013, 10:26 PM   #15
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:59 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.