DeeX VRay Arsenal V1.0 released !

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  02 February 2013
Thumbs up DeeX VRay Arsenal V1.3 released !

Update at the end of this post

Hi all,
My name is Bataille Damien, i am an independent lighting TD.
After 1 year of work, i am happy to announce you the first release of DeeX VRay Arsenal.

DeeX VRay Arsenal is a plug-in that allows you to accelerate and facilitate the management of rendering scenes in Maya with VRay.
The aim being to work faster without technical constraints.


Features :









  • Pass manager
  • Object properties on fly : create black hole, control the primary visibility, reflection, refraction, GI... in one click (nothing is created in your scene, all is created on the fly during rendering)
  • Matte on fly : create matte mask in one click. Forgot "ID" here, just select your object, simply. Bonus : you can create hierarchical masks ! (Nothing is created in your scene, all is created on the fly during rendering)
  • On fly render :
    • automatic material ID (work with blend material) (nothing is created in your scene, all is created on the fly during rendering)
    • automatic object ID into proxy (nothing is created in your scene, all is created on the fly during rendering)
    • render you scene with a lambert to check your lighting in one click. Displacement and bump will be kept (nothing is created in your scene, all is created on the fly during rendering)
    • create "light select renderElement" on fly, manually or automatically (nothing is created in your scene, all is created on the fly during rendering)
  • Fast control : control your render settings quickly, with GI preset.
  • Quality :
    • control the quality of your render with one slider !
    • set the quality (subdivisions) of your materials automatically in one click (based of the glossiness)
  • Add offset quality for some part of your render (irradiance map, LC, AA…)
  • ToolBox : many tools to give you an easy life, like :
    • Import multi proxies in one click
    • Connect shader(s) on proxies in one click (with namespace or not)
    • Material ID manager : add, remove, or set materialID in one click. An unique number can be generated for each « material », based of the name of the « material ».
    • Object ID manager : add, remove, or set objectID in one click. An unique number can be generated for each « mesh », based of the name of the « mesh ».
    • Material control : control subdivisions, interpolation, max depth of your materials quickly.
    • Lights control : control subdivisions of lights quickly.
And more soon...




And old video here :
https://vimeo.com/50022212

Information here : http://arsenal.deex.info

Edit : 02/20/2013 : a review here : http://www.fevrierdorian.com/blog/p...s-a-lot-of-time

Edit : 07/30/2013 :
Since the first version, we had a lot updates !
Here all updates :

- [Modified] remove PyQt and switch to PySide.
- [Feature] fast control : in GI mode, add Brute force + light cache. Thank to James Vincent for the request.
- [Feature] optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material. Thank to Dorian Fevrier for the request.
- [Feature] optimize code for PySide
- [Feature] add import/Export button. This feature gives you the possibility to export and import Arsenal pass between multiple scenes.
With this, you can re-construct multiple scenes in few clicks !
- [Feature] Possibility to activate or desactivate DeeX VRay Arsenal on a computer.
- [Feature] Add option to add or remove object(s) on a pass
- [Feature] Custom material on fly
- [Feature] Duplicate custom mask to layer(s)
- [Feature] UI : minimize or not custom mask(s)
- [Feature] UI : resize the list of pass
- [Modified] ID limited from 10 000 to 1 000 000
- [Modified] Add deex expression compatible for Maya 2014
- [Fix] Possible UI crash for custom mask(s)
- [Feature] OSX Version included
- [Feature] Add a custom logger
- [Feature] Add the creation of the materialID RenderElement on the fly with "On fly materialID feature"
- [Feature]Can choose AA or not on the materialID RenderElement on the fly
- [Modified] Detect "empty" vrmesh node
- [Fix] Refresh for GI
- Fix : Nested references on fly

Hope you like,
Damien.

Last edited by bigbossfr : 07 July 2013 at 10:27 PM. Reason: Update
 
  02 February 2013
Putain de n33rd
mais joli boulot quand meme...
Ptet si un jour je lance V-Ray, je testerais
 
  02 February 2013
Great work mate. Looking forward to try it. Thank you for the effort
 
  02 February 2013
Thumbs up

Fantastic script, music in the video annoying as f**k When will it be available? We have a Vray/Maya pipeline and would love to try it. Cost? Great work mate!!
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  02 February 2013
Originally Posted by hanskloss: Fantastic script, music in the video annoying as f**k When will it be available? We have a Vray/Maya pipeline and would love to try it. Cost? Great work mate!!


Hi,
It is available, see the website for all informations : http://arsenal.deex.info/
 
  02 February 2013
Hi all,
There is a review/test here from Dorian Fevrier : http://www.fevrierdorian.com/blog/p...s-a-lot-of-time

 
  03 March 2013
Hi,

i have an annoying question: how soon could this be ported to OS X?

would love to buy it

thank you
__________________
oneczech
 
  03 March 2013
Cool

Hi all,
Update here :


  • DeeX VRay Arsenal 1.1

    - Modified : remove PyQt and switch to PySide.
    - Feature : fast control : in GI mode, add Brute force + light cache.
    - Feature : optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material.
    - Feature : optimize code for PySide

  • DeeX VRay Arsenal 1.2
    - Feature : add import/export pass

To celebrate the 1 month of DeeX VRay Arsenal : 50% OFF !

Only valid from Mar 3, 2013 to Mar 10, 2013 !
Information here : http://arsenal.deex.info/wordpress/...th-anniversary/







Quote: Hi,

i have an annoying question: how soon could this be ported to OS X?

would love to buy it

thank you


I do not have an exact date for this. If you want, i can send you an email when the OSX version will be released.
 
  03 March 2013
do this for 3DS MAX, please...
 
  03 March 2013
yes, please, send me a note when you have an OS X version.

david@3bohemians.eu

i was just asking about some general term, wether you work on it, not yet, plan so or soon ?

thank you
__________________
oneczech
 
  03 March 2013
Originally Posted by oneczech: yes, please, send me a note when you have an OS X version.

david@3bohemians.eu

i was just asking about some general term, wether you work on it, not yet, plan so or soon ?

thank you


Work on it .
You will get an email when the OSX version will be released.
 
  03 March 2013
Looking forward to the OSX version as well! Please email me as soon as it's ready.
 
  03 March 2013
Originally Posted by pixelweave: Looking forward to the OSX version as well! Please email me as soon as it's ready.


Hi,
Please send a message here : http://arsenal.deex.info/wordpress/contact-new/
to get your email.

Best.
 
  07 July 2013
Hi,
I am pleasure to inform you that DeeX VRay Arsenal 1.3 is here and OSX version is here !
To celebrate thefirst version of DeeX VRay Arsenal for OSX : 50% discount !
Only valid until Aug 30, 2013 !

Code : 1MONTH

Click here to have 50% off or on the image.



Since the first version of DeeX VRay Arsenal, there are a lot of updates (v1.1, v1.2, v1.21, v1.22, v1.3) :
- [Modified] remove PyQt and switch to PySide.
- [Feature] fast control : in GI mode, add Brute force + light cache. Thank to James Vincent for the request.
- [Feature] optimize material(s) : do not set optimized value when something is connected to the “subdivision attribute” of a material. Thank to Dorian Fevrier for the request.
- [Feature] optimize code for PySide
- [Feature] add import/Export button. This feature gives you the possibility to export and import Arsenal pass between multiple scenes.
With this, you can re-construct multiple scenes in few clicks !
- [Feature] Possibility to activate or desactivate DeeX VRay Arsenal on a computer.
- [Feature] Add option to add or remove object(s) on a pass
- [Feature] Custom material on fly
- [Feature] Duplicate custom mask to layer(s)
- [Feature] UI : minimize or not custom mask(s)
- [Feature] UI : resize the list of pass
- [Modified] ID limited from 10 000 to 1 000 000
- [Modified] Add deex expression compatible for Maya 2014
- [Fix] Possible UI crash for custom mask(s)
- [Feature] OSX Version included
- [Feature] Add a custom logger
- [Feature] Add the creation of the materialID RenderElement on the fly with "On fly materialID feature"
- [Feature]Can choose AA or not on the materialID RenderElement on the fly
- [Modified] Detect "empty" vrmesh node
- [Fix] Refresh for GI
- Fix : Nested references on f
ly

Best,
DeeX
 
  07 July 2013
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