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Old 03-21-2013, 04:08 AM   #1
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jake mr
makaha, US
Join Date: Apr 2010
Posts: 736
alembic poly count limitations

I have a scene with animation thats around 60,000 faces. Alembic doesn't seem to be able to handle it. No errors just does nothing.

I've done a piece of the same scene at around 1,000 faces and it works good, second a frame.

I'm thinking I'll need to export each piece separately. Is that your experience too with alembic, keep the exports around 1000 faces?

Or is it a hard ware thing maybe?

Old 03-21-2013, 07:37 AM   #2
Christoph Schädl
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Christoph Schädl
Join Date: Mar 2003
Posts: 3,483
i dont think there is a poly limmit...
the example file octopus has 180k poly...

and i see no reason why it souldnt work on a 1mio poly object...
specially if you are going to cache fluids its goin into really high polycounts...
Old 03-21-2013, 08:34 PM   #3
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jake mr
makaha, US
Join Date: Apr 2010
Posts: 736
thanks for reply.

Have you ever export a 50,000 poly animated from alembic?

Does it take a along time?
Old 03-21-2013, 08:34 PM   #4
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