alembic poly count limitations

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Old 03 March 2013   #1
alembic poly count limitations

I have a scene with animation thats around 60,000 faces. Alembic doesn't seem to be able to handle it. No errors just does nothing.

I've done a piece of the same scene at around 1,000 faces and it works good, second a frame.

I'm thinking I'll need to export each piece separately. Is that your experience too with alembic, keep the exports around 1000 faces?

Or is it a hard ware thing maybe?

Thanks
Jason
 
Old 03 March 2013   #2
i dont think there is a poly limmit...
the example file octopus has 180k poly...

and i see no reason why it souldnt work on a 1mio poly object...
specially if you are going to cache fluids its goin into really high polycounts...
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Old 03 March 2013   #3
thanks for reply.

Have you ever export a 50,000 poly animated from alembic?

Does it take a along time?
 
Old 03 March 2013   #4
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