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Old 02-08-2013, 08:51 PM   #1
Byteman3D
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Nezih Kanbur
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Increasing performance with vast number of objects.

I need to place about 2000 low poly skinned biped characters but it takes minutes to even select a single character.

I tried to use containers but it doesn't increase performance unless unloaded, and unloaded doesn't do any good. If I load the contents, it is again back to the crawling state.

Can you recommend any proved method to represent (with performance) -let's say 50 bipeds as boxes in the scene- referenced from an external file and visible only if rendered?

Last edited by Byteman3D : 02-11-2013 at 09:34 AM. Reason: Changed the question
 
Old 02-08-2013, 08:51 PM   #2
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