CGTalk > Main > General Discussion
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 12-10-2012, 12:57 PM   #1
New Member
Lee Ellington
Plano, USA
Join Date: Dec 2012
Posts: 1
3D Modeling Practice

Hey there guys! I am an aspiring Arts and Technology student at the University of Texas at Dallas. I have recently decided to dedicate myself to 3D modeling and was wondering how you guys prefer to practice. I was looking at either following tutorials or creating my own models from my own designs. Which of the two methods of practice have any of you learned from the most?
Old 12-11-2012, 02:54 PM   #2
Always Learning
Dillster's Avatar
Dylan Saunders
Dublin, Ireland
Join Date: Jan 2011
Posts: 2,687
Both methods will work. Practise is the key, and more practise. Video tutorials are great and forums like this provide valuable interaction with others, and help when you run into problems.

I find I learn more practicing at home in my own time because there are less distractions. I suppose that's true of most studies.
I like to learn.
Old 12-11-2012, 03:37 PM   #3
Waiting for pixels to dry
paintbox's Avatar
Artist / Illustrator
Intergalactic Freelancer
Join Date: Mar 2003
Posts: 2,373
When I was actively learning, I used to switch these methods. Start with a small project of your own, then do a tutorial that's similar. Small bites first, than start doing bigger things, while your skill and speed improves.

I started with a oil barrel for instance and then looked up a tutorial with a simple object, then modeling more and more complex structures.
Old 12-11-2012, 09:21 PM   #4
Meloncov's Avatar
Kevin Baker
Freelance Modeller
Oakland, USA
Join Date: Sep 2007
Posts: 1,368
Following tutorials will teach you how to use the tools, but it won't do much in order to improve the aesthetic and problem solving skills that make for a skilled modeler. Tutorials are great when you're just starting out, but after a certain point, it's a waste of your time to follow them.

That's not to say you shouldn't keep reading and watching tutorials; their are always new tricks and techniques to learn. But slavishly copying everything the tutorial writer did is a waste of time for anyone above a beginner level.
Old 12-12-2012, 04:10 AM   #5
duany's Avatar
duany Smith
Join Date: Mar 2012
Posts: 121
choose method that suitable for yourself.
Old 12-12-2012, 11:01 PM   #6
Lord of the posts
Dann-O's Avatar
Daniel Askins
Some Dude
Erie, USA
Join Date: Jan 2005
Posts: 812
Try making some models from plans of specific th9ings with reference. Specific cars etc so you can measure the accuracy of the model. Tutorials are great for learning tricks but problems solving is another skill you need. Doing your own stuff is fun but I think I learn more when I have a specific goal in mind.
B Movie WIP
Old 12-13-2012, 09:02 AM   #7
leigh's Avatar
CGSociety Staff
Leigh van der Byl
A cog in the wheel
Hertfordshire, United Kingdom
Join Date: Feb 2002
Posts: 29,791
Originally Posted by Meloncov
Following tutorials will teach you how to use the tools, but it won't do much in order to improve the aesthetic and problem solving skills that make for a skilled modeler. Tutorials are great when you're just starting out, but after a certain point, it's a waste of your time to follow them.

I agree with this. Tutorials are a great way to learn the tools and a few fundamental techniques, but they are of limited value after a while, especially step-by-step ones. Once you have a grasp on your toolset, it's best to then switch to setting up some mini projects for yourself, like creating 3D versions of photos and things like that.
Old 12-17-2012, 02:07 PM   #8
Some old guy
Zarathustra's Avatar
Dave Mauriello
Artist, Educator
Wilmington, USA
Join Date: Feb 2002
Posts: 1,954
The initial question is much too vague. To speak generally, yes, tutorials can be helpful at first but there are plenty of bad tutorials out there. About the only general advice one can really give is to understand how to capture and setup quality orthographic references, slavishly attempt to capture every detail in your references, and be open and responsive to critiques of your work. I've found it's that last one, btw, which people seem to struggle with the most.

Now beyond the general, there are very specific things you need to learn and understand depending on what kind of modeling you wish to do. For instance, there are far different topology issues between organic and hard edged models, especially if those organics must deform as in characters. Then you have the constraints of modeling for games.

Anyway, if you're a student then the first people you should be talking to are your instructors.
Old 12-18-2012, 05:45 AM   #9
Join Date: Sep 2004
Posts: 338
This is what I would do: Follow tutorials to learn the software, but start your own project as soon as possible. Model what you personally would enjoy modeling the most, and start simple. Don't model something if you have no interest in it. Then while you're working, if you feel you're lacking in some area, ask for help online or find a tutorial about it.
Old 12-18-2012, 05:45 AM   #10
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:19 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.