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Old 08-31-2013, 05:37 PM   #1
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Oblivion effects - Lots 'o C4D here

Old 08-31-2013, 06:05 PM   #2
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James Leaburn
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Stunning. I'm stunned. When I get my R15 I'm going to make sure it doesn't get wasted after watching that.
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Old 08-31-2013, 06:17 PM   #3
oh ... what?
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Adam Trachtenberg
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Great stuff!
Old 08-31-2013, 06:51 PM   #4
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Stuart Townsend
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C4D is the perfect platform for creating interface effects and you've shown this very well. I had 'Marc Coleron' tell me that it was an impractical approach because directors want on the fly changes. But then C4D lends itself perfectly to on the fly changes. I'm certain that most of these renders were lightning fast, right?

Old 08-31-2013, 10:54 PM   #5
manuel mark hofmann
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great the hud gfx in oblivion
Old 08-31-2013, 11:31 PM   #6
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looks nice
Old 09-01-2013, 03:27 AM   #7
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FYI--There was a short documentary on Vimeo a few months ago in which both Gmunk (who worked on the UI stuff for Tron) and David Lewandowski (as well as dir. Joe Kosinski) were interviewed--if you want to learn more.
I found it pretty darned inspiring.

Also Gmunk's reel for Oblivion

And for those who really really like this kind of stuff--an almost 3 hour podcast interview with Gmunk
Old 09-01-2013, 07:05 PM   #8
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Kevin Capizzi
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Fantastic! Just saw the film. And all I kept thinking was how amazing and sexy the GUI graphics were on those tables. And the thought did cross my mind that looked like something to whip out MoGraph on.

And sure enough it was accomplished in C4D. Exemplary example, congrats on the excellent job, and for showing the VFX/SFX world what C4D can do in the right hands!
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Old 10-10-2013, 07:11 PM   #9
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One of my favorite movies that I've seen in a long time.

and then I saw Gravity last weekend and walked out speechless.
Old 10-11-2013, 03:36 AM   #10
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James Redmond
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Certainly one of the best scifi flicks in the last couple of years, along with Looper and Chronicle. I have to wait till the weekend before I see Gravity

What really sells the tabletop interface graphics in Oblivion is the fact that it is triggered on set on a real giant tabletop made of several screens. Combined with the real reflections onto the table from the cloud/sky BG that is rear projected onto a giant cyc around the set. A much better result doing it all in camera than comping it all.

As always, very nice work from Gmunk and Dlew. Interesting that many of the gfx that could have been done in AE were done in C4D using mograph and luminant textures. As we all know the mograph tools in C4D make it SO much easier than doing it in any other package! Pity about the slow performance you get when trying to playback all the animated clones in the viewport

And for the 5 people that haven't seen the Box projection piece also art directed by Gmunk (with some use of C4D along with Maya and Houdini):
Old 10-11-2013, 03:36 AM   #11
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