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Old 07-01-2013, 09:53 AM   #1
Segurola
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Problem with PulldownIt

Hi everyone, yesterday I got pulldownit plugin, and I've been doing some test with it, but I have some issues when scatter the geometry. As you can see in the picture, the pieces of the scatter geometry doesn`t look like the original piece... how can I fix it?






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Old 07-01-2013, 09:58 PM   #2
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Thats becouse the way Maya interpolates vertex normals for diferent fragments,
if you apply normals->set to face to fragments the seams disapears but you miss
also the smooth look of surface, so a good option is smoothing your model before shattering,
as smoother is the object as less seams are visible, shattering will be slower with smoother
meshes but dynamics is still almost as fast as with low-poly meshes
 
Old 07-02-2013, 04:17 PM   #3
Segurola
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That true! Thanks for your answer

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Old 07-05-2013, 08:08 AM   #4
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WTF man? You should be banned for posts like that!
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Last edited by leigh : 07-06-2013 at 12:12 AM.
 
Old 07-05-2013, 08:08 AM   #5
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