Problem with PulldownIt

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
Problem with PulldownIt

Hi everyone, yesterday I got pulldownit plugin, and I've been doing some test with it, but I have some issues when scatter the geometry. As you can see in the picture, the pieces of the scatter geometry doesn`t look like the original piece... how can I fix it?

- Thank you -
  07 July 2013
Thats becouse the way Maya interpolates vertex normals for diferent fragments,
if you apply normals->set to face to fragments the seams disapears but you miss
also the smooth look of surface, so a good option is smoothing your model before shattering,
as smoother is the object as less seams are visible, shattering will be slower with smoother
meshes but dynamics is still almost as fast as with low-poly meshes
  07 July 2013
That true! Thanks for your answer

- Thank you -
  07 July 2013
[warez links removed by admin]

WTF man? You should be banned for posts like that!
Beauty Pass - 3D apps vendors' jest of a lifetime - most of the time it has nothing to do with beauty, and it isn't a pass anyway.

Last edited by leigh : 07 July 2013 at 12:12 AM.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:16 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.