I'm moving my pivot point but scaling isn't changing

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2012
I'm moving my pivot point but scaling isn't changing


I want to scale just the bottom part, but the whole thing is scaling, no matter what.

I know I could easily just convert to edible poly and highlight the bottom polygons and scale it, but not only do I want it to be a perfect bottom half scaling, I also want to know for future reference.

I appreciate your time,
  07 July 2012

not sure it will be useful since im not an expert, but that might give you some ideas.
since you are working in 3Ds Max and im using Maya i will try to give you a solution on Maya
and try to see if that makes any resonable solution for you (i've heared that these 2 softwares pretty the same).

about moving the pivot - in maya all you have to do is press the Insert key once and that opens you a free way to move your pivot, or you can hold the D key and move it like that,
if you are trying to move it symmetric while holding the D key also hold X key or if you pressed inseart just hold the X key while moving the pivot.

about scaling - wont it be easier just to grab all the bottom vertexies and scale them? or the edges? as far as i know its pretty the same, unless you are trying to make an animation.

hope that will give you a direction to fix that.

Best Regards,
  07 July 2012
You don't say how exactly you want to scale it, ie like a gentle curve out or a sharp straight out like a table top sits on a base. In Max, you can select the bottom vertices and use Soft Selection to pull out a gentle scale. It works better if you have more geometry to spread the selection over.
For sharp work only on the lower ring of polys, select the polys and extrude out along Local Normals.
  07 July 2012
Sorry about double post, please delete this one.
  07 July 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:49 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.