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Old 03-29-2013, 05:52 PM   #16
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Denis Trofimov
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Quote:
Originally Posted by wallworm
Josef... you mention using "this" (like this.varA) . How far back is this compatible. I used this when I first starting MAXScript in a struct for a while (as it's how I'm used to programming in other languages) but got a bunch of emails from people who had MAXScript exceptions when I used that. I had to update the code to never use this.property (though for whatever versions of Max I was testing it always worked).

How commonly does anyone here use this ?


i use this a lot. it was added to structure system about 10 years ago. max 8???
 
Old 03-29-2013, 09:46 PM   #17
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I think you're wrong. Doesn't work on max 2009. It's either 2010 or 2011. Perhaps you mean this in the context of a controller, which was max8 I think.
 
Old 03-29-2013, 11:42 PM   #18
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Quote:
Originally Posted by lo
I think you're wrong. Doesn't work on max 2009.

really? max 2010 has it.
 
Old 03-30-2013, 01:35 AM   #19
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Quote:
Originally Posted by denisT
really? max 2010 has it.


I am pretty sure that when I started writing MAXScript, I was using either 3ds Max 2010 or 2011. All was fine in a certain script until I changed to using this.whatever in a game exporter I work on, and a bunch of users sent complaints ... so I had assumed at the time that this was only recently added. So I've avoided it since.
 
Old 03-30-2013, 01:35 AM   #20
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