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Old 01-05-2013, 12:29 AM   #1
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Mike Chunta
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Maya vs. 3d Studio Max, to create 2 characters: one Pixar-like, and another realistic

I have a graphic design background but I would like to get back into 3d animation as a hobby. It has been many years since I took an intro course in college where I learned modeling & character animation in Lightwave 3d. I wasn't a fan of Lightwave because it kept on crashing and I don't know which software package I should now, Maya or 3d Studio Max. Here are the two projects I want to work on and maybe someone out there can help me make a decision?:

1)I want to animate a Pixar-like character. I then want to take that animation and place it into an HD video where it will interact with a person, similar to how the movie "Ted" was produced.

2)I also want to create a very realistic character similar to that of the Columbia Pictures lady with some very simple animation-like clothes rippling in the wind.

Any help is greatly appreciated! Happy New Year!
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File Type: jpg ted.jpg (84.7 KB, 38 views)
File Type: jpg columbia02.jpg (28.6 KB, 23 views)
Old 01-05-2013, 12:48 AM   #2
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Zachary Brackin
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Either program can do those things just fine. People generally prefer 3ds Max for modeling and for games, and Maya for animation and film. Technically both programs can do games and film or whatever.
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Old 01-06-2013, 07:14 PM   #3
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Mike Chunta
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Thanks for the feedback. It is amazing how divided the responses are that I get. For example with graphic design, everyone knows the "thee" program to use is photoshop. But with 3d its different. There is no "the" program to learn. Anyhow Thanks for your input!
Old 01-07-2013, 02:32 PM   #4
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Robert Angol
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It really depends on three things.

If you are working alone. If so it does not matter which one you pick.
If you work a certain way. One or the other will fill your needs better. Very general way to boil it down is 3dsmax gets stuff done quickly, Maya gets stuff done with lots of options.
If you want to get into one of the main 3d industries. Generalisation-Maya for film, Max for visualisation, games and tv.
The above is a rough look at the situation, which is far more complex than just naming one software the be all and end all. In differing industries, smaller companies are free to play the field with what ever software takes their fancy or is used by their production supervisor. In some of the more technical industries, it takes alot of time for proven software to be replaced with something better/newer, there are alot of jobs/ego's that rely on standard software. So there are a dearth of reasons why one software will be used instead of another. At this stage, the differences are getting smaller by the day, and its down to personal preference or exposure by the said companies.
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Old 01-08-2013, 03:18 PM   #5
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Chris Bobko
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Raleigh, USA
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Yup, it comes down to preference, or which ever one you find easier, etc.
I tend to stick with Max because I find it's interface more intuitive, and it is also the program I am the most familiar with. It's perfectly capable of images like the ones you are describing, so is Maya. If you have no experience with either, then maybe figure out which one is closer to Lightwave and go from there? Maybe cost would be a consideration?
Old 01-14-2013, 07:46 PM   #6
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Mike Chunta
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Smile Thank You!

A big thanks to everyone who replied to my question. It really is a big help, thanks once again!

Old 01-14-2013, 07:46 PM   #7
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