Looping an Animated Texture

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Old 01 January 2013   #1
Looping an Animated Texture

In my animation, I have a UFO take off and then land on the ground and explode. I have an animated texture of an explosion and I applied it to a standard material(diffuse slot). The explosion is only about 5 seconds long. Now I need the explosion to occur at a certain time in my animation. What's the easiest way to go about to do this? Is there anyway to loop an animated avi texture in 3Ds max?
Old 01 January 2013   #2
Check Time rollout in Bitmap map : http://docs.autodesk.com/3DSMAX/15/...mber=d30e396194
Royal Ghost | veda3d.com
Muscle female WIP [nude,stereoscopic]
My 3dsmax scripts
Old 01 January 2013   #3
I need the explosion to start at frame 30 but when I manipulated the Time Rollout and set the Start Frame to 30, instead of the explosion starting at frame 30 in the timeline, it begins the frame of the explosion animation itself to 30 in frame 0.
Old 01 January 2013   #4
This is because by default End Condition is Loop. You can change End Condition to Hold. Also you must hide object or make material opacity before explosion start and after explosion end.
Royal Ghost | veda3d.com
Muscle female WIP [nude,stereoscopic]
My 3dsmax scripts
Old 01 January 2013   #5
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