How to retopo on top of textured model

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
How to retopo on top of textured model

Hi;

I like to bitmap draw the topology of a model before retopoing it. Yet, when I'm in topo mode, the model in the bg always looks flat shaded and no matter what I do, I just can't change it to textured so that I can see the topo I drew as a texture . How can I accomplish this?

Thanx

AJ
__________________
consumpta est...
 
Old 12 December 2012   #2
In the topo tab select the settings tab and change the Background to "Same as active". If your viewport display is set to texture or advanced OpenGL then you will see your texture map on the background mesh. I would also suggest pressing "O" in the viewport to bring up the view options and turn off "Show Vertices" in the Visibility tab if it is turned on.
This should give you what you want.
__________________
Joel Mongeon
Character Artist
 
Old 12 December 2012   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:19 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.