18 Facts of Life for Art Students

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  10 October 2012
18 Facts of Life for Art Students

Professional Photographer recently gave a great speech for 3rd-year advertising-photography students on the business of photography.


All of these things apply to artists, VFX artists, theater artists, photographers, designers and god help them, the character animators. Just replace "photographer" with whatever you choose.

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Read more at http://www.petapixel.com/2012/10/29/18-facts-of-life-for-photography-students/#29sM1mA7Dj0OFfUZ.99
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Last edited by RobertoOrtiz : 10 October 2012 at 04:56 PM.
 
  10 October 2012
Thanks for another great read Roberto, I still don't think prospective students should feel deterred from how hard it may be. If someone wants to pursue a passion they should, just it's wise to know that nothing in life really comes easily.
 
  10 October 2012
Hits the nail on the head. Funny how the writer's original post (who is himself a visual artist warning others of business and communication skills) was far less readable than this re-post.
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  10 October 2012
Well, yeah, those are good points. I would add:
1. Having good friends and socializing a lot means little if your work isn't good enough. Yes, yes, I know people who are great at communication, but they're unemployed because they can't work well enough.

The article points are not exclusive just to photography, it's everywhere like this. This is a problem when you study and you get your first job just after graduating, because the amount of stress is enormously bigger than while you're studying. So ideally you should try earning by visual arts yet in school on a side. So I'd wish assignments would look like real world projects, not something hardly related.

When I see those shivering artists, coming out from our academy of arts with their canvases, I think who needs those oil paintings? From those I know, barely 10 percent still paint traditionally, and fewer can make something like 2 grands, yet occasionally. No-one needs those oil paintings in this amount, and everyone got today digital camera and will think hard before paying to you for shooting. So yeah, it's hard. It's a bit easier in 3d-world I think, as it's bloody difficult to get through the technical barrier, yet maintaining artistic value.
 
  10 October 2012
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