Question about topology of a car

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  07 July 2018
Question about topology of a car

I'm modeling a 3-door Audi A3 for practice and following a tutorial of car modeling. However, the instructor's using another car without much curves, so I'm stuck in the trunk part. The red line I drew on the last pic should be where the trunk begin so I want to extract that part, but as you see, it has soft corners so I think I should model both sides with soft corners, but without messing up and overly complicating the topology.






 
  07 July 2018
you need much more polygons... to get those curves clean...
and model everything that is an extra part on a real car as extra geo in maya...
and dont use smooth mesh preview for now... first do a good looking "lowres" mesh... smooth preview comes later...
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  07 July 2018
Thanks for the insight. This is what I came up with after adding extra polys. 

 
  07 July 2018
i would use even more...
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  07 July 2018
overall... 
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