MultiMap Displacement Rendering in mental Ray

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Old 10 October 2012   #1
Red face MultiMap Displacement Rendering in mental Ray

Hi friends,
I am on my way setting shading for my new character.I have multiple UV tiles on my char's body. The individual Displacement maps are working perfectly on respective UV areas,I mean it is rendering out perfectly.But once I combine the three displacement maps the render is giving out wierd results.I am posting an image of my hypershade connection network...I sthere a more better way to connect themCan anyone Please help me.I am stuck with this issue for 2 days...thanks in advance

Last edited by digitalsculpturer : 10 October 2012 at 12:39 PM.
 
Old 10 October 2012   #2
Try connecting the 2nd map to the default color of the first one. Don't forget to uncheck the wrap options in the place2dTexture node.

Hope this works for you.

Lluis
 
Old 10 October 2012   #3
try the script from here
http://www.pixelcg.com/blog/?p=88
 
Old 10 October 2012   #4
Thumbs up

Thanks Lluis and Eshta for your valuable reply.......I got the solution for my problem from both of your suggestions..was really helpful..I learned two more ways of connecting multiple maps..Cheers from India
 
Old 10 October 2012   #5
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