CGTalk > Software > Autodesk Maya > Maya Character Setup
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-16-2013, 09:13 PM   #1
andoneus
New Member
portfolio
United Kingdom
 
Join Date: Feb 2013
Posts: 13
Set driven keys + manual animation?

Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!
 
Old 05-16-2013, 11:15 PM   #2
nfd77
Aspiring Artist
 
nfd77's Avatar
portfolio
Nick DuPree
Chicago, USA
 
Join Date: May 2013
Posts: 388
Quote:
Originally Posted by andoneus
Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!


How do you have your driven keys set up for the fist controller?
 
Old 05-17-2013, 12:34 AM   #3
royg
---
Roy
City, Afghanistan
 
Join Date: Nov 2007
Posts: 540
Quote:
Originally Posted by andoneus
Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!
Yes. Don't SDK the controls themselves, SDK a group above them. Then the children (the controls themselves) are free to manipulate.
 
Old 05-17-2013, 12:34 AM   #4
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:36 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.