how to do this in maya?

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  08 August 2014
how to do this in maya?

hello,

i just want to ask some of the experts at cgtalk:

has anyone an idea how to do this animation in maya? displacement? programming? texture deformer?

http://vimeo.com/97320464

maybe? please
 
  08 August 2014
could be an animated (vector) displacement or animated procedural displacement.
or could be done using SOuP, for instance this http://www.soup-dev.com/examples2_5.htm, under the peak example.
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  08 August 2014
Try to use this plugin:
http://www.creativecrash.com/maya/plugin/displaced

...or you can enable the membrane hidden node and use its turbulence to displace meshes:

MEL:
//////////////////////////////////////////////////////////
source CreateMembrane
// SELECT A MESH
createMembrane
//////////////////////////////////////////////////////////

Ciao.

Dino
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What is the genius? It is fantasy, hunch, certitude and a rapid execution. Il Perozzi
 
  08 August 2014
if your using Maya 2015 there is a great new texture deformer for displacing geometry.
__________________
Showreel
RnD
 
  08 August 2014
thank you, guys...

i will try the animated displacement method...but still not reach this look...

it looks so fluid and detailed...
 
  08 August 2014
yeah i was going to say emit fluid form a curve with very high dissipation then convert to polys
__________________
Scott Turner
 
  08 August 2014
@republicavfx

with fluids you mean nparticles to mesh?

i will test it out
 
  08 August 2014
Quote: with fluids you mean nparticles to mesh?

You can also mesh fluids.
An interesting way of doing this might be to create your model, goal particles to it surface, animate with expressions and then as others have said emit a fluid from the particles and output mesh. This way you would keep the structure of the model beneath.
 
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