Wheels turning left and right with path

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  03 March 2007
Wheels turning left and right with path

I have a car being animated where the movement of the carbody controls the movements of its wheels. I also have a dummy set up for the front two wheels that when rotated on the z-axis, it rotates the front wheels accordingly. So I have a path through my city for the car to follow and it does a great job, except the wheels don't point in the right direction when going around the corner, it is very stiff. I have both the carbody constrained to the path as well as the dummy. The dummy "looks" like it is rotating on it's z axis as it moves around the curve, but the curve editor indicates nothing happening on the rotation axis, just the positioning axis. Is it possible to have the wheels automatically turn left or right as the path turns, or I do I just need to plan on manually keyframing the dummy rotation?

  04 April 2007
i have also faced the same problem.(if ure using max) As far as i know, you must have ckecked "follow" option in your path constrain. The z rotation caused by this does not show up in the curve editor. For that you will have to collapse the animation to get the z rotation keyframes. using max script is the only way to get automatic car wheel motion.

here is a link. im new to max script of this is all greek to me. maybe u can benefit from it.

  04 April 2007
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