Modeling ground in detail

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2013
Modeling ground in detail

Just as the title suggests I am trying to create some realistic looking ground but simple displace and laying a texture over it with normal map is not giving me the satisfying result. I'm working with Blender but I'm sure it has a little (or nothing) to do with the tool I use to achieve what I want. My question is, does anyone have some tips on the workflow to get my ground to look realistic?

These are some of the results I would like to achieve:

IFA by Marcel Haladej
http://features.cgsociety.org/newga...48710_large.jpg

EGR-8 mobile welding machine by Daniil Alikov
http://features.cgsociety.org/newga...34634_large.jpg

Thanks ahead
 
  09 September 2013
For the mud, you use a mixture of hand sculpting and procedural noise. For pebbles, debris, and so on, you model each piece individually, then use a scattering algorithm and/or hand place them.
__________________
kevinbakercg.com
 
  09 September 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:27 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.