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Old 03-18-2017, 05:42 PM   #1
snaok
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Eric Gunther
Newton, USA
 
Join Date: Mar 2017
Posts: 3
girl boxer

Hello,

This is a character that I came up with some time ago. She is a boxer who smokes, with a skirt. The style is intended to be somewhat cartoony, anime-like. I am using toon shaders in blender/cycles. It is supposed to be fun. Since this is my first post, I have links to the images to be viewed.

full body render:
http://snaokwrx.com/body_presentation.jpg

full body wire:
http://snaokwrx.com/body_presentation_wire.jpg

head render:
http://snaokwrx.com/head_presentation.jpg

head wire:
http://snaokwrx.com/head_presentation_wire.jpg


This is a project to create a character and a lip sync, a short lip sync to learn and also some basic boxing moves, to learn better animation, with a challenge. At this point she is called girl boxer. Most of the reason to put this up here is to get an evaluation of the modeling. She is wearing a t shirt and a skirt. I intend to rig the clothing with bones and also the hair. Since she is wearing clothing and I am trying to finish I am not sure of the mesh quality/aptitude I am looking for

The hair; In some angles good and others not so good. I have spent some time learning this. I am not sure if mesh hair is the right choice for this type of hairstyle. The hair goes through itself at times and I don't know if this is right.

The body; The are problems with some of the forms of the body, like where the breasts meet the armpit.

The head; The head appears to small although I have lined it up with reference images and it seems right, I think that the loose fitting shirt may be making the head look small. The mesh on the head I am reasonably comfortable with although the jawline I think has incorrect edge-flow.

Over all, I like the idea, its cute. I think learning how to animate boxing moves would be challenging and I like the thought of bringing her to life.

Thanks,

snaok
 
Old 03-20-2017, 10:20 PM   #2
snaok
Explorer
portfolio
Eric Gunther
Newton, USA
 
Join Date: Mar 2017
Posts: 3
update

I did more research into elbow and shoulder topology, and worked on it for a while. After some experimentation with bones this seems the best although I am still getting the mesh going through itself at a 90 degree angle.

:since this is my second post I have links to images:

http://snaokwrx.com/elbow_topology_inside_1.png

http://snaokwrx.com/elbow_topology_outside_1.png

http://snaokwrx.com/elbow_topology_outside_angle_2.png

It appears with some of the images I have seen that it might be good to add a dimple on the opposite side of the elbow. I was intending a cartoony look so I am unsure how realistic I want this to be. So I didn't intend for a clearly defined musculature necessarily. I also notice that my model is very simple or low poly compared to many of the ones I have seen.



Thanks,

snaok
 
Old 03-22-2017, 11:11 AM   #3
snaok
Explorer
portfolio
Eric Gunther
Newton, USA
 
Join Date: Mar 2017
Posts: 3
update -elbow

Hello,

I decided to use the Vincent rig ( https://cloud.blender.org/p/charact...379cf04929a4247 ) as a reference because that seems to me what I want as far as look/style of the character. So with that I am going to keep the model simple. I realize that I don't need to have a body under the shirt and it probably will give me trouble later, but I was trying to complete a full model/character with this project. I guess I can just delete the geometry in a working file if I don't need it but still keep the asset. In the Vincent rig, and it seems often, there is use of "corrective shape keys" or something similar which is what I am intending to do while rigging/skinning. I have been experimenting with the elbow a bit but am not sure how to proceed yet and there is no example in that file (Vincent.blend), so I will continue to research it.

I don't seem to be able to include images yet so here are more links.

This is the example from the Vincent character:

http://snaokwrx.com/Vincent_example.png

Here is the girl boxer in edit mode, front/inside of elbow:

http://snaokwrx.com/elbow_edit.png

The outside/back of elbow:

http://snaokwrx.com/elbow_edit_back.png

What it looks like with subdivisions and material:

http://snaokwrx.com/elbow_material.png

And with wire:

http://snaokwrx.com/elbow_material_wire.png
 
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