How can I control fur tip/base color when using mia materials?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2013
How can I control fur tip/base color when using mia materials?

Hey guys,

I've added "miExportMaterial" and "miMaterial" attributes to my fur to allow it to use other shaders. Everything seems to be working well, but I can't figure out how to control tip and base colors separately. Is there a way anybody knows of that works?

Thanks.
__________________
Demo Reel 2012-13!
 
  07 July 2013
Hey for the record, I was just completely overthinking this. All you have to do is connect the mia_material result ---> base color and then connect another material's result ----> tip color. No need for the overrides.
__________________
Demo Reel 2012-13!
 
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:41 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.