Simulate empty bullet casings, try two!

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Old 01 January 2016   #31
If you read through the thread and go step by step and/or work from the attached scenes, it will work and you won't get any errors. I know this because I got it working by reading this thread.

It's been so long I don't have time right now to step through the scene. I just remember getting errors like the videos and it's because the setup/functions/linking wasn't correct.
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Old 01 January 2016   #32
It is working. Sort of.

Thanks for the encouragement.
I bypassed the problem with the cached.Position attribute. Not that precise via the lag of the particle position, but good enough in my case.
Cheers, D

Last edited by ddankhazi : 01 January 2016 at 10:38 AM.
 
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