Originally Posted by Troyan
You COMPLETELY misinterpreted what I said. I have never stated anywhere in my posts to that Octane or E3D were replacements for Cinema
Yes, I guess it wasn't clear it seemed more like you were comparing the prices, not complaining baout it in addition. To me plugins are plugins for a reason. Theres a big app with a huge variety of user bases to meet the needs of, so plugins at whatever cost, are there to meet certain need/s demands.
The argument for an OGL renderer, falls under the same roof as turbulence 4D, xparticles, storm tracer, krakatoa etc. Sucks to have to buy these things, but for maxon to make competitors for all of them well they'd have to grow their team substantially. or they get implementations that simply don't compare to the third party version and people complain about them being pointless, like sculpting. How many have said it was pointless to do because Zbrush does it better? If Maxon does make a dedicated volumetric point/sprite renderer how many will wonder why when krakatoa does it better. Oh and to clarify my stance on this, I was one that opposed them spending so much time on a sculpting system. I love the sculpting in C4D personally, but it sucks to know you have something okay, but don't have.. I dunno, a useful version of bodypaint for example, because of it.
Viewport is always something that needs improvement and functionality, , and I do think with cineware's capabilities it might inspire them to devote more to that type of a workflow, but it also depend son what those developers also have to work on that strongly benefits more than just the one userbase.