|04-21-2013, 01:22 PM||#1|
stuck in pixelsportfolio
New Delhi, India
Join Date: Sep 2011
Maya to Zbrush Uv Problem
I am doing my first skin tecturing using Zbrush. I am not a regular guy in Zbrush but this time using it in my Workflow.
I am texturing a face. First I layout uvs in Maya and take the model into Zbrush in then when i am done with my color texture paint using spotlight i go into uvs select 4096 and then in the Texture map section i clicked on New from polypaint i am getting something weird as you can see in the image the color texture iin zbrush is disorted and i donn know what happen to uv's
here is the image
click on image for high resolution
Thanks in advance
My current Wip
Last edited by Dirtvic : 04-21-2013 at 01:24 PM. Reason: typo
|04-23-2013, 10:20 AM||#3|
Lord of the posts
Join Date: Sep 2003
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