04 April 2013 | |
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stuck in pixels
portfolio
Dushyant Bhardwaj
Texturing lighting
New Delhi,
India
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Maya to Zbrush Uv Problem
Hello everyone,
I am doing my first skin tecturing using Zbrush. I am not a regular guy in Zbrush but this time using it in my Workflow. I am texturing a face. First I layout uvs in Maya and take the model into Zbrush in then when i am done with my color texture paint using spotlight i go into uvs select 4096 and then in the Texture map section i clicked on New from polypaint i am getting something weird as you can see in the image the color texture iin zbrush is disorted and i donn know what happen to uv's here is the image click on image for high resolution ![]() Help needed. Thanks in advance dushyant Last edited by Dirtvic : 04 April 2013 at 01:24 PM. Reason: typo |
04 April 2013 | |
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Expert
portfolio
EZ-Brush
dallas,
USA
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to check the UV look at the one in maya
then take it to zbrush then tool>uv map> morph uv then see if they look the same. Use the GoZ plugin may fixs your uv problem |
04 April 2013 | |
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Expert
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