weird bevel profile bahavior when used with shape created from selection

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
weird bevel profile bahavior when used with shape created from selection

Hi all,

I would appreciate some hint to resolve some issue I've been struggling with for last 2 days.

Here is simple scene http://img195.imageshack.us/img195/...rofileissue.jpg

On the left I have an object with a few edges selected. I want to create a profile along selected edges. I extract selected adges by clicking 'create shape from selected' and apply bevel profile to it. The result is the middle green object. It has that ugly stretching as if it was pulled down for some reason. On the right however there is orange object which was based on arc shape created by eyeballing to match desired shape. Unfortunately I want to match my shape perfectly so I need extracted shape. Why bevel profile is stretched on extracted shape and works as expected on regular arc? How can I fix it? It drives me crazy.

Thank you in advance,
Artur
 
  10 October 2012
I tried to duplicate your problem and couldn't.
Maybe if you attach the bad spline to the good spline, then delete the bad one...
 
  10 October 2012
Hi Peter,

Thanks for the help.
Here is original 'scene' https://docs.google.com/open?id=0B1...aWNQWTJITm5qUjQ - roughly 300KB. I've found the way to accomplish what I wanted but in a weird way. Instead of creating shape from selection automatically - I create line shape snapping to all vertices I originally wanted. Although the shape is the same this will behave the same way unless autogrid is turned on at the same time. I've tried all possible scenarios - changing vertex types etc - autocreated shape will not work and manually created (with line to exactly follow desired shape) will but only when autogrid is on.

Thanks,
Artur
 
  10 October 2012
You just need to extrude Local rather than group
__________________
The Z-Axis
 
  10 October 2012
Originally Posted by darthviper107: You just need to extrude Local rather than group


ok - but I am trying to make Bevel profile work (from shape created from selection) not extrude unless I somehow misunderstood you. Can you clarify?
 
  10 October 2012
Ah I see, I thought you were doing something different. Well, if that's not working you can try another method by extruding in which case you would make that shape into geometry and extrude inwards to make that shape.
__________________
The Z-Axis
 
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:34 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.