|03 March 2013||#1|
Central London, United Kingdom
Join Date: Mar 2008
Retopo Viewport Shader
I have a question regarding a viewport shader. Is there a way to create a good retopo shader in maya?
Here is an example of what I mean.
1. How I would like it to be.
2. How it acutally is with the "source object" 100% visible.
3. When I make the underlying object transparent it will work, but you can see underlying faces (mouth area e.g) which is really distracting (backface culling is on)
Thanks for any suggestions.
Last edited by brkov : 03 March 2013 at 12:31 PM.
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