|10 October 2012||#1|
VFX artist - 3D
Join Date: Dec 2005
Weird renders with a lot of motion.
I'm trying to render out a sequence using motion vector pass. The problem is that my materials get wierd in frames with a lot of motion when motion blur is turned on in the render globals. If I turn it off, it looks fine.
Have a looksie:
Correct image: http://i1052.photobucket.com/albums...kelNoMotion.jpg
Incorrect image: http://i1052.photobucket.com/albums.../skelMotion.jpg
As you can see, there is a whole lot of dark spots in the face on the image with a lot of motion. This makes the material's overall brightness much lower in frames with a lot of motion blur, and it looks weird.
As you can see, the teeth also seem to be a lot brighter. This makes me suspect that it has something to do with the light map.
I'm using a mix8layer shader with a couple of mia_material_x, misss_fast_shader_x, and displacement.
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
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