Normal Mapping

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Old 11 November 2012   #1
Normal Mapping

Hey all,

I'm new to normal mapping, so in trying to understand it I made a low-poly sphere in Maya, used it to make a high-res normal map in Zbrush (with the help of UV Master), and put it back in Maya. I put the normal map in the sphere's material's bump node. I expected a sharp silhouette, but smooth interior. Instead it basically renders the low-poly sphere as if it had no normal map.

Render: http://gyazo.com/5fd8ccc161b4c2fc84652c3f9f66ce96
Normal Map: http://gyazo.com/19a9016ca1631a1b77bd9979954cee3c
UV Map: http://gyazo.com/d4806ca23d54c4286bb2f08fa46967c5

Sorry if this might not be the right forum or if it's a repeat, but I haven't been able to find an answer elsewhere. Thanks for the help!
 
Old 11 November 2012   #2
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