About add another set of index numbers to mesh vertex

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Old 5 Days Ago   #1
About add another set of index numbers to mesh vertex

Hello,

I have a mesh modeled in Maya I export it to FBX and import in a game engine to 
render it in run time.
Now I need to modify a part of the vertices in this mesh at game engine side in run time, but I don't 
know the indices(there are too many vertices), what I can do now is to select those vertices in maya,
so I want to know is it possible to add another set of continuous indices number(maybe via vertex custom attributes?) 
to selected vertices, so I can use this set of indices to identify the vertices at game engine side.


Thanks
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Old 5 Days Ago   #2
a selection set could do it... or a different material...
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Old 5 Days Ago   #3
oglu, Thanks for quick reply.

Could you please be more detail on selection set? Appreciated if there is any tutorial.

Thanks
 
Old 5 Days Ago   #4
Hi
In Maya Select the Vertex go to :
Select>Sets>Set

But I think you will need it in Game engine.

Regards
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