June/July 2003 Official Game Design Challenge Guidelines - June 3rd - July 12th

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  06 June 2003
June/July 2003 Official Game Design Challenge Guidelines - June 3rd - July 12th

Wow that was a bit of a hiatus wasn't it? Yes sorry about that but due to the numerous activities that happened last month it was a bit difficult to setup and run our monthly challenges.
With that said welcome once again to the CGTalk challenges. First off I must say the Animation and VFX challenges really took off in our previous challenges, this is a great thing, it means we know now there's a greater interest in these sections than we imagined, so that means more more more.

So let's get to what you all are waiting for,

The next challenge topic.

This month's Challenge is entitled "Game Icons"

- Game Icons -
Create an icon of a character or that one standout level or vehicle.

Since this is a game art challenge, your model needs to be suitable for use in an actual game engine, so please do take note of the poly count requirements in the rules below!

For this challenge, you do not need to create an entire scene with fully rigged and animated characters and action and explosions and all that - you just need to create the character (preferably posed, because it just looks cooler that way), the vehicle, or the environment, and render them out like that. However, if you really want to go the extra mile and create an entire "screenshot", then feel free to.

Be it character, level, or vehicle this is the one standout coolest, most bad-ass thing about the game. It is the iconic masterpeice that sells 2 million units of your game in your country alone. This is the game that flies off the shelves, and your art is the driving force behind it! Epic and huge...this is the character/level/vehicle everyone is talking about!


The final rules for the challenge are:

1) Concept has to be entirely original. Absolutely NO "expansions" or "sequels" to existing games, and NO games based on films.
2) The genre of the game must be clearly stated at the beginning, whether it is an FPs, an RTS, an adventure game, etc. A background story must also be given.
3) The model poly count must be 2500-4000 tris [scenes will not be larger than 50,000-75,000 tris]
4) Models can not use anymore than two 512x512 32-bit TARGA/TIFF texture sheet (or 4 256x256). Alpha-Transparencies are allowed.
5) Specular maps are allowed
6) Bumpmaps are allowed throughout the challenge and for final voting (so you don't have to texture your character/vehicle if you don't feel the need to)
7) Normal mapping is allowed.
8) Final model should be shown from a couple of different angles.
9) Hair HAS to be either modelled or clip/opacity mapped. No Fur Plugins are allowed for this challenge.

From member "Whirlwind"
Here's some examples of some icons, thought it might help:

* Batman's suit, notiable the pointy ears and cap. All you have to do is see his silhoutte and you know who it is.
* Splinter Cell. His three point nightvision goggles. Same idea as above.
* Mario. If you don't know, your not allowed to post.
* Megaman. Notable figure, you see him and pretty much know what the game is about.
* Link from Legend of Zelda. Same idea
* Lara Croft. Tomb Raiders biggest selling point.
* Half life's Gordan Freeman or G-Man.
* Spy Hunter. One cool car!

There are millions more, hope this helps.

The Challenge starts June 3rd, 2003 and will run until July 12th, 2003 Midnight GMT

An excellent idea was suggested to have a countdown timer located on the cgchallenge site. This will now always be implemented.

additional notes:

- Please provide some form of concept art, a doodle is fine.
- Render from a few different point of views so we can see details. Remember that this is a WIP challenge, so it is a requirement to show the steps you used, and help out as much as you can, of course you're not obligated to, but it will help those that need it greatly.

There are however some restrictions to prevent unnecessary issues:
  • Images with a direct outside linking should NOT exceed the size of either 800x600 or 600x800 in the forum itself. . . If you wish to show a larger formatted picture, do so using the new cgchallenge.com site. . .this is to help those people with small monitors and slow connections.
  • Important, Please DO NOT use any models prior to the challenge start date, please start from scratch. If it's evident you used an old model, you will be told to remove and start over.

When you begin a new thread please use the following syntax

Game Icons - character/vehicle/environment - [your name]
Game Icons - character/vehicle/environment - [your name]

so for example

Game Icons - character - lildragon

And that's it,

Now on with the show

Last edited by bentllama : 06 June 2003 at 06:34 AM.
  06 June 2003
Challenge issues are now resolved here http://www.cgtalk.com/showthread.php?s=&threadid=66798

have fun
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