CGTalk > Software > Autodesk Miscellaneous > Autodesk MotionBuilder
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-27-2013, 03:37 PM   #1
mirkoj
c:\>format c:_
portfolio
Mirko Jankovic
Banja Luka, Bosnia and Herzegovina
 
Join Date: Feb 2003
Posts: 751
Send a message via MSN to mirkoj
constrains compensation

I'm not sure if there is option like this here and how is it called but when adding child and parent to parent/child constrain and activating it it snaps child to parent location.
Is there way to prevent this from happening and when constrain is activated to just keep child at it;s current position and automatically calculate in offset from parent center?
Thanks
__________________
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
 
Old 05-28-2013, 01:08 PM   #2
YKarbaschi
New Member
Yaser Karbaschi
Tehran, IR
 
Join Date: Jul 2007
Posts: 17
Just Click "Snap"

Don't Click "Active", just click "Snap" and it will automatically activate constraint and keep offset for that.
 
Old 05-28-2013, 01:39 PM   #3
mirkoj
c:\>format c:_
portfolio
Mirko Jankovic
Banja Luka, Bosnia and Herzegovina
 
Join Date: Feb 2003
Posts: 751
Send a message via MSN to mirkoj
thanks!
got one mroe if anyone can help in again.
how to have pure FK controls on fingers?
Instead of red ball at the tip and rings on knuckles I need to change that to have setup with only 3 yellow bals for full FK control on fingers.
I tried anything I cuold think of, Fk IK switches, selecting redball at the tip of finger and changing IK bend... everything and it is always same.
Any idea?
how to setup pure FK fingers controls
thanks
__________________
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
 
Old 05-29-2013, 10:59 AM   #4
jonmummery
Veteran
portfolio
Jon Mummery
Senior Animator
Crytek
United Kingdom
 
Join Date: Feb 2013
Posts: 39
if you are using the control rig, you can select the Yellow FK Effectors and move the finger parts individually. I guess you are after a way to have this in the Controls window? That would take a bit more hacking around in Mobu - i believe there was a script on the net which did this in 2010 so not tried it in 2013, but i believe it works.
http://neill3d.com/en/motionbuilder...ilder/hand-tool
 
Old 05-29-2013, 10:59 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:05 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.