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Old 01-21-2013, 09:10 PM   #46
spaceac
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Sebastian Grasse
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I just want to say thank you. Nice plugin
 
Old 01-22-2013, 10:07 AM   #47
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Paul T
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This is turning into something quite exceptional and needs support.

Don't have a use for it right now - but have made a small donation.

atb

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Old 01-22-2013, 11:50 AM   #48
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Oli Petz
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Thumbs up

great plugin!
thank you very much!
 
Old 01-22-2013, 12:08 PM   #49
bunk
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Worth every penny! Thanks.
 
Old 01-23-2013, 02:44 PM   #50
Katachi
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Samir Kharchi
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Valkaari,

I noticed that your deformer does not correctly work when the original polygon object has a normals tag on it. It would be great if it could consider and transform them accordingly.
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Old 01-23-2013, 05:59 PM   #51
AdamT
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Adam Trachtenberg
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3D Anvil
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This is very cool but is there any way to scale it for a bigger ocean? I notice that it tiles if you set the size other than the plane size, and there doesn't apppear to be a noise scale parameter.
 
Old 01-23-2013, 10:19 PM   #52
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Manuel MAGALHAES
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The algorithm create a texture at a certain resolution and size. It's not really design to create a very large surface. I think the idea behind HOT is to create a "small" surface and integrate it with some compositing. I'm going to look for a solution.

Samir, about the normal tag, if i import an obj and use a formula deformer, the normal tag isn't updated neither. Do you have an example where it could be useful ? (i'm not against the idea, it's just to understand)
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Old 01-23-2013, 10:19 PM   #53
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