WIP - Grand Maester Room

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  02 February 2018
Been continuing the process of texturing things this week, here are a couple renders.
There are still things im not happy with at the moment:
- Landing wood, needs to have a bit more red in the colour.
- Wall tiles are too perfect in shape at the moment, and texture work still needs some work.
- A big issue im having is textures coming out too dark in my scene, so im having to increase exposure of the diffuse, but i feel this is causing some assets to look off. Ive tested the pipeline, going from substance to arnold, and I set it up right, it is purely the light in the scene. We've played around with the lighting, but increasing it can cause some areas to get blown out a bit.

  02 February 2018
Originally Posted by ZeT3D: I noticed that your models sometimes have sharp geometrical edges. In reality, they wouldn't look like that. It's good to add some chamfer/bevel so they will catch some highlights. Unlessyou left it for later.

While that used to be standard modeling workflow, using a "roundcorners" shader is much faster and simpler, nowadays.
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  02 February 2018
Yeah there are some sharp edges on things, I just keep forgetting to change them, but i shall make sure they're done before the final render!

Some more progress on some assets.
Some shaders/textures, such as the window, carpet and parts of the clock are just temporary for now. They're just done so i can get a bit of a feel for things.

I'm struggling a lot with the wall at the moment to try and get it looking right, so for now I've just put a base material on whilst i focus on other things then will come back to it soon. Still not entirely happy with how this is going, but I've still got lots to do and 7 weeks left, but i'm really enjoying the texturing process which is something I have struggled with in the past!

  02 February 2018
Just some more progress renders.

I've been playing with the lighting a lot more over the last week or so, its starting to get there, but still a lot of work to do.

  03 March 2018
Finally finished my first pass on everything. Still a lot that needs work, but these last remaining weeks will now be tweaking, refining and really trying to nail the look of this room.

  03 March 2018
I'm now in the final couple weeks until the deadline. I've worked on the wall a bit but there is still some more tweaking to go with that. I've changed the design of the main chair (the pattern on the back will change, it was just a temp one for now)
I also did some high quality renders and played around in Photoshop to see what my final images could look like.
I'm aiming to start rendering sometime next week, so any final suggestions will be greatly appreciated!

  2 Weeks Ago
After a final few tweaks, the room is now complete!

I had a lot of issues trying to render in the university, so had to render out the cinematic at 720 and not 1080 due to the time i had left.

Overall i am quite happy with this piece, its not perfect, and i know there are still a lot of things that could be changed/improved, but overall its OK. Maybe after graduation i can come back and improve it.

Hope you've enjoyed seeing the progress of this piece since September!

reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:35 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.