Coden plugin development framework

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  05 May 2013
Coden plugin development framework

Hi guys,

We released the first official build of Coden. Coden allows a developer to write very simple .NET-based code to create plugins within major graphics applications. 3dsmax and Maya are supported at the moment with numerous plugin types. Houdini, Softimage, and Photoshop support is coming soon.



Please check out our project page for more info: http://ephere.com/plugins/coden/

Feel free to contact me for any inquiries or to get an auth. code: marsel.khadiyev (at) ephere.com

Marsel
 
  05 May 2013
I like how the Non-Commercial Edition of Houdini is featured in a video for a commercial product.
 
  05 May 2013
Guess what

I downloaded and tried coden. Guess what:
Now I can not use any of my 3ds max versions from 2011 to 2013.I think it has something to do with .net. Any idea how can i fix this
Edit: I deleted Ephere.Plugins.Autodesk.Max.Coden.Adapter.dlo from plugins folder, now 3ds max is back to normal

Last edited by savascetin : 05 May 2013 at 11:17 AM.
 
  05 May 2013
Originally Posted by snanook: I downloaded and tried coden. Guess what:
Now I can not use any of my 3ds max versions from 2011 to 2013.I think it has something to do with .net. Any idea how can i fix this
Edit: I deleted Ephere.Plugins.Autodesk.Max.Coden.Adapter.dlo from plugins folder, now 3ds max is back to normal

Did you get any error messages? Can you please describe what happens? Please send me an email at marse.khadiyev (at) ephere.com

Thanks in advance
 
  05 May 2013
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