Does your modeling get messy?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2013
Does your modeling get messy?

At times when I try to model in Maya, the most annoying thing I run into is some vertices, edges or even faces will intersect each other, or one of them will be completely displaced when i use the smoothen option, and I usually spend most of the time "cleaning it up" when Im supposed to be focusing on the model itself. I do tend to have a lot of messy models, but have been working on it and am getting better. Do any of you artists/professional cg'ers run into that problem often? What do you do to clean it up? Or how do you model and make sure nothing messy begins to occur in the middle of your modeling with maya?
  04 April 2013
just use cleanup from tome to time to find the bad geo...
mesh --> cleanup
  04 April 2013
Using backface culling might help to avoid any unwanted issues when selecting for an extrusion or whatnot. Personally, I hate backface culling because I always forget to turn it off, so I'll try to check my selections in wireframe now and again. You can always use the f key to focus on your selection, it's kind of a quick way of making sure you don't have anything on the other end of the model selected.

it's been a while since I've run into any problems with non-manifold geometry, I think starting modeling from a limited amount of geometry is best for avoiding this. what I mean is, rather than starting with a sphere for the head or whatever, try using just a polygon, then extrude and model it into a loop. I like to make a loop of polys around the mouth to start, then model down to the lips and then up to the nose, etc. From there it's easier to keep everything in loops and your model turns out a lot cleaner.

Also, keep everything in quads, the insert edge loop and slide edge tool will be your friends

Last edited by jgibz : 04 April 2013 at 08:34 PM.
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:22 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.