Elbows rotate in opposite directions, no orient tool to fix?

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  01 January 2013
Elbows rotate in opposite directions, no orient tool to fix?

I have a skeleton with elbows rotating in opposite directions, around the Z axis (the normal elbow bend axis)

When I rotate the right arm in +z, it bends forward, but the left arm in +z bends backwards.

How do I get these joints to rotate the same?
Does max have a joint orient tool or a flip axis tool?'

I've tried affect pivot only + mirror tool, but pivot changes cause the bone & children to move out of place, so not really affecting pivot only in this case...

I can achieve this effect with the mirror bone tool, but the skeleton is procedural generated by script, so I want to do it after the initial creation of the skeleton.

Last edited by Mambo4 : 01 January 2013 at 08:13 PM.
  01 January 2013
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